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Purchase intention and behavioural use of freemium mobile games during Covid-19 outbreak in Indonesia
Purchase intention and behavioural use of UTAUT model has been used widely but still limited to be tested during the Covid-19 in Indonesia. This study presents UTAUT Model for the freemium mobile games in Indonesia during the pandemic. A survey of SEM-PLS toward 100 Indonesian mobile game players wa...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Published by Elsevier B.V.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8756767/ https://www.ncbi.nlm.nih.gov/pubmed/35043071 http://dx.doi.org/10.1016/j.procs.2021.12.156 |
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author | Ericska, Rizshad Abdillah Maureen Nelloh, Liza Agustina Pratama, Sasotya |
author_facet | Ericska, Rizshad Abdillah Maureen Nelloh, Liza Agustina Pratama, Sasotya |
author_sort | Ericska, Rizshad Abdillah |
collection | PubMed |
description | Purchase intention and behavioural use of UTAUT model has been used widely but still limited to be tested during the Covid-19 in Indonesia. This study presents UTAUT Model for the freemium mobile games in Indonesia during the pandemic. A survey of SEM-PLS toward 100 Indonesian mobile game players was conducted to analyze Performance Expectancy, Effort Expectancy, and Social Influence as the antecedents of purchase intention and behavioural use for the freemium business model in Indonesia. Surprisingly, the social effect does not significantly influence the Purchase Intention, but others have shown their significant effects on purchase intention and behavioural use. |
format | Online Article Text |
id | pubmed-8756767 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Published by Elsevier B.V. |
record_format | MEDLINE/PubMed |
spelling | pubmed-87567672022-01-14 Purchase intention and behavioural use of freemium mobile games during Covid-19 outbreak in Indonesia Ericska, Rizshad Abdillah Maureen Nelloh, Liza Agustina Pratama, Sasotya Procedia Comput Sci Article Purchase intention and behavioural use of UTAUT model has been used widely but still limited to be tested during the Covid-19 in Indonesia. This study presents UTAUT Model for the freemium mobile games in Indonesia during the pandemic. A survey of SEM-PLS toward 100 Indonesian mobile game players was conducted to analyze Performance Expectancy, Effort Expectancy, and Social Influence as the antecedents of purchase intention and behavioural use for the freemium business model in Indonesia. Surprisingly, the social effect does not significantly influence the Purchase Intention, but others have shown their significant effects on purchase intention and behavioural use. Published by Elsevier B.V. 2022 2022-01-13 /pmc/articles/PMC8756767/ /pubmed/35043071 http://dx.doi.org/10.1016/j.procs.2021.12.156 Text en © 2021 Published by Elsevier B.V. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Article Ericska, Rizshad Abdillah Maureen Nelloh, Liza Agustina Pratama, Sasotya Purchase intention and behavioural use of freemium mobile games during Covid-19 outbreak in Indonesia |
title | Purchase intention and behavioural use of freemium mobile games during Covid-19 outbreak in Indonesia |
title_full | Purchase intention and behavioural use of freemium mobile games during Covid-19 outbreak in Indonesia |
title_fullStr | Purchase intention and behavioural use of freemium mobile games during Covid-19 outbreak in Indonesia |
title_full_unstemmed | Purchase intention and behavioural use of freemium mobile games during Covid-19 outbreak in Indonesia |
title_short | Purchase intention and behavioural use of freemium mobile games during Covid-19 outbreak in Indonesia |
title_sort | purchase intention and behavioural use of freemium mobile games during covid-19 outbreak in indonesia |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8756767/ https://www.ncbi.nlm.nih.gov/pubmed/35043071 http://dx.doi.org/10.1016/j.procs.2021.12.156 |
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