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Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials

BACKGROUND: Gamification refers to the use of game elements in nongame contexts. The use of gamification to change behaviors and promote physical activity (PA) is a promising avenue for tackling the global physical inactivity pandemic and the current prevalence of chronic diseases. However, there is...

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Detalles Bibliográficos
Autores principales: Mazeas, Alexandre, Duclos, Martine, Pereira, Bruno, Chalabaev, Aïna
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8767479/
https://www.ncbi.nlm.nih.gov/pubmed/34982715
http://dx.doi.org/10.2196/26779