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Game-Based Learning in Pharmacy Education

Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards. The literature supports that well-designed GBL holds the attention of students and improves knowledg...

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Detalles Bibliográficos
Autores principales: Oestreich, Julie H., Guy, Jason W.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8788493/
https://www.ncbi.nlm.nih.gov/pubmed/35076609
http://dx.doi.org/10.3390/pharmacy10010011