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Game-Based Learning in Pharmacy Education
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards. The literature supports that well-designed GBL holds the attention of students and improves knowledg...
Autores principales: | Oestreich, Julie H., Guy, Jason W. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8788493/ https://www.ncbi.nlm.nih.gov/pubmed/35076609 http://dx.doi.org/10.3390/pharmacy10010011 |
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