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Variable Admittance Control of a Hand Exoskeleton for Virtual Reality-Based Rehabilitation Tasks

Robot-based rehabilitation is consolidated as a viable and efficient practice to speed up and improve the recovery of lost functions. Several studies highlight that patients are encouraged to undergo their therapies and feel more involved in the process when collaborating with a user-friendly roboti...

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Autores principales: Topini, Alberto, Sansom, William, Secciani, Nicola, Bartalucci, Lorenzo, Ridolfi, Alessandro, Allotta, Benedetto
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
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Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8790045/
https://www.ncbi.nlm.nih.gov/pubmed/35095457
http://dx.doi.org/10.3389/fnbot.2021.789743
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author Topini, Alberto
Sansom, William
Secciani, Nicola
Bartalucci, Lorenzo
Ridolfi, Alessandro
Allotta, Benedetto
author_facet Topini, Alberto
Sansom, William
Secciani, Nicola
Bartalucci, Lorenzo
Ridolfi, Alessandro
Allotta, Benedetto
author_sort Topini, Alberto
collection PubMed
description Robot-based rehabilitation is consolidated as a viable and efficient practice to speed up and improve the recovery of lost functions. Several studies highlight that patients are encouraged to undergo their therapies and feel more involved in the process when collaborating with a user-friendly robotic environment. Object manipulation is a crucial element of hand rehabilitation treatments; however, as a standalone process may result in being repetitive and unstimulating in the long run. In this view, robotic devices, like hand exoskeletons, do arise as an excellent tool to boost both therapy's outcome and patient participation, especially when paired with the advantages offered by interacting with virtual reality (VR). Indeed, virtual environments can simulate real-life manipulation tasks and real-time assign a score to the patient's performance, thus providing challenging exercises while promoting training with a reward-based system. Besides, they can be easily reconfigured to match the patient's needs by manipulating exercise intensity, e.g., Assistance-As-Needed (AAN) and the required tasks. Modern VR can also render interaction forces when paired to wearable devices to give the user some sort of proprioceptive force or tactile feedback. Motivated by these considerations, a Hand Exoskeleton System (HES) has been designed to be interfaced with a variable admittance control to achieve VR-based rehabilitation tasks. The exoskeleton assists the patient's movements according to force feedback and following a reference value calculated inside the VR. Whenever the patient grasps a virtual object, the HES provides the user with a force feedback sensation. In this paper, the virtual environment, developed within the Webots framework and rendering a HES digital-twin mapping and mimicking the actual HES motion, will be described in detail. Furthermore, the admittance control strategy, which continuously varies the control parameters to best render the force sensation and adapt to the user's motion intentions, will be investigated. The proposed approach has been tested on a single subject in the framework of a pilot study.
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spelling pubmed-87900452022-01-27 Variable Admittance Control of a Hand Exoskeleton for Virtual Reality-Based Rehabilitation Tasks Topini, Alberto Sansom, William Secciani, Nicola Bartalucci, Lorenzo Ridolfi, Alessandro Allotta, Benedetto Front Neurorobot Neuroscience Robot-based rehabilitation is consolidated as a viable and efficient practice to speed up and improve the recovery of lost functions. Several studies highlight that patients are encouraged to undergo their therapies and feel more involved in the process when collaborating with a user-friendly robotic environment. Object manipulation is a crucial element of hand rehabilitation treatments; however, as a standalone process may result in being repetitive and unstimulating in the long run. In this view, robotic devices, like hand exoskeletons, do arise as an excellent tool to boost both therapy's outcome and patient participation, especially when paired with the advantages offered by interacting with virtual reality (VR). Indeed, virtual environments can simulate real-life manipulation tasks and real-time assign a score to the patient's performance, thus providing challenging exercises while promoting training with a reward-based system. Besides, they can be easily reconfigured to match the patient's needs by manipulating exercise intensity, e.g., Assistance-As-Needed (AAN) and the required tasks. Modern VR can also render interaction forces when paired to wearable devices to give the user some sort of proprioceptive force or tactile feedback. Motivated by these considerations, a Hand Exoskeleton System (HES) has been designed to be interfaced with a variable admittance control to achieve VR-based rehabilitation tasks. The exoskeleton assists the patient's movements according to force feedback and following a reference value calculated inside the VR. Whenever the patient grasps a virtual object, the HES provides the user with a force feedback sensation. In this paper, the virtual environment, developed within the Webots framework and rendering a HES digital-twin mapping and mimicking the actual HES motion, will be described in detail. Furthermore, the admittance control strategy, which continuously varies the control parameters to best render the force sensation and adapt to the user's motion intentions, will be investigated. The proposed approach has been tested on a single subject in the framework of a pilot study. Frontiers Media S.A. 2022-01-12 /pmc/articles/PMC8790045/ /pubmed/35095457 http://dx.doi.org/10.3389/fnbot.2021.789743 Text en Copyright © 2022 Topini, Sansom, Secciani, Bartalucci, Ridolfi and Allotta. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Topini, Alberto
Sansom, William
Secciani, Nicola
Bartalucci, Lorenzo
Ridolfi, Alessandro
Allotta, Benedetto
Variable Admittance Control of a Hand Exoskeleton for Virtual Reality-Based Rehabilitation Tasks
title Variable Admittance Control of a Hand Exoskeleton for Virtual Reality-Based Rehabilitation Tasks
title_full Variable Admittance Control of a Hand Exoskeleton for Virtual Reality-Based Rehabilitation Tasks
title_fullStr Variable Admittance Control of a Hand Exoskeleton for Virtual Reality-Based Rehabilitation Tasks
title_full_unstemmed Variable Admittance Control of a Hand Exoskeleton for Virtual Reality-Based Rehabilitation Tasks
title_short Variable Admittance Control of a Hand Exoskeleton for Virtual Reality-Based Rehabilitation Tasks
title_sort variable admittance control of a hand exoskeleton for virtual reality-based rehabilitation tasks
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8790045/
https://www.ncbi.nlm.nih.gov/pubmed/35095457
http://dx.doi.org/10.3389/fnbot.2021.789743
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