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Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine
BACKGROUND: Polypharmacy is becoming increasingly common and all doctors must be prepared to manage it competently. AIMS: The aim of this project is to evaluate the feasibility and use of a novel gamification-based teaching intervention on polypharmacy among doctors undergoing advanced geriatric tra...
Autores principales: | , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8847288/ https://www.ncbi.nlm.nih.gov/pubmed/34275114 http://dx.doi.org/10.1007/s40520-021-01933-9 |
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author | Schlögl, Mathias Roller-Wirnsberger, Regina Elisabeth Hernes, Susanne Sørensen Perkisas, Stany Bakken, Marit Stordal Miot, Stéphanie Balci, Cafer Dani, Melanie Pajulammi, Hanna Piaggi, Paolo Drenth-van Maanen , Clara Singler, Katrin |
author_facet | Schlögl, Mathias Roller-Wirnsberger, Regina Elisabeth Hernes, Susanne Sørensen Perkisas, Stany Bakken, Marit Stordal Miot, Stéphanie Balci, Cafer Dani, Melanie Pajulammi, Hanna Piaggi, Paolo Drenth-van Maanen , Clara Singler, Katrin |
author_sort | Schlögl, Mathias |
collection | PubMed |
description | BACKGROUND: Polypharmacy is becoming increasingly common and all doctors must be prepared to manage it competently. AIMS: The aim of this project is to evaluate the feasibility and use of a novel gamification-based teaching intervention on polypharmacy among doctors undergoing advanced geriatric training. Among others, one of the learning goals for the students was to be able to describe the adherence to medication. METHODS: Electronic questionnaire sent to students of the third session “evidence-based medicine in geriatrics” of advanced postgraduate course in geriatrics of the European Academy for Medicine of Ageing. RESULTS: Most students reported issues with forgetting doses and remembering sufficiently to establish a medication routine due to busy schedules as well as social influences around medication taking. Reflecting on the challenges of the game, most students reported that their own prescribing practice was likely to change. DISCUSSION AND CONCLUSION: The current model of learning appears to be a feasible approach for postgraduate medical education or in other areas of healthcare such as nursing or physiotherapy. Learning through action and reflection promotes deeper thinking and can lead to behavioral change, in this case thus enhancing the attitudes and understanding regarding pharmacological issues associated with ageing. Recommendations for future research in medical education about medication adherence are outlined. |
format | Online Article Text |
id | pubmed-8847288 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-88472882022-02-23 Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine Schlögl, Mathias Roller-Wirnsberger, Regina Elisabeth Hernes, Susanne Sørensen Perkisas, Stany Bakken, Marit Stordal Miot, Stéphanie Balci, Cafer Dani, Melanie Pajulammi, Hanna Piaggi, Paolo Drenth-van Maanen , Clara Singler, Katrin Aging Clin Exp Res Original Article BACKGROUND: Polypharmacy is becoming increasingly common and all doctors must be prepared to manage it competently. AIMS: The aim of this project is to evaluate the feasibility and use of a novel gamification-based teaching intervention on polypharmacy among doctors undergoing advanced geriatric training. Among others, one of the learning goals for the students was to be able to describe the adherence to medication. METHODS: Electronic questionnaire sent to students of the third session “evidence-based medicine in geriatrics” of advanced postgraduate course in geriatrics of the European Academy for Medicine of Ageing. RESULTS: Most students reported issues with forgetting doses and remembering sufficiently to establish a medication routine due to busy schedules as well as social influences around medication taking. Reflecting on the challenges of the game, most students reported that their own prescribing practice was likely to change. DISCUSSION AND CONCLUSION: The current model of learning appears to be a feasible approach for postgraduate medical education or in other areas of healthcare such as nursing or physiotherapy. Learning through action and reflection promotes deeper thinking and can lead to behavioral change, in this case thus enhancing the attitudes and understanding regarding pharmacological issues associated with ageing. Recommendations for future research in medical education about medication adherence are outlined. Springer International Publishing 2021-07-18 2022 /pmc/articles/PMC8847288/ /pubmed/34275114 http://dx.doi.org/10.1007/s40520-021-01933-9 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Schlögl, Mathias Roller-Wirnsberger, Regina Elisabeth Hernes, Susanne Sørensen Perkisas, Stany Bakken, Marit Stordal Miot, Stéphanie Balci, Cafer Dani, Melanie Pajulammi, Hanna Piaggi, Paolo Drenth-van Maanen , Clara Singler, Katrin Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine |
title | Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine |
title_full | Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine |
title_fullStr | Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine |
title_full_unstemmed | Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine |
title_short | Teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine |
title_sort | teaching geriatric medicine through gamification: a tool for enhancing postgraduate education in geriatric medicine |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8847288/ https://www.ncbi.nlm.nih.gov/pubmed/34275114 http://dx.doi.org/10.1007/s40520-021-01933-9 |
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