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Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective

The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential roles played by various stakeholders, have not been addressed when game-based...

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Autores principales: Tlili, Ahmed, Denden, Mouna, Duan, Anqi, Padilla-Zea, Natalia, Huang, Ronghuai, Sun, Tianyue, Burgos, Daniel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8861503/
https://www.ncbi.nlm.nih.gov/pubmed/35211058
http://dx.doi.org/10.3389/fpsyg.2021.814691
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author Tlili, Ahmed
Denden, Mouna
Duan, Anqi
Padilla-Zea, Natalia
Huang, Ronghuai
Sun, Tianyue
Burgos, Daniel
author_facet Tlili, Ahmed
Denden, Mouna
Duan, Anqi
Padilla-Zea, Natalia
Huang, Ronghuai
Sun, Tianyue
Burgos, Daniel
author_sort Tlili, Ahmed
collection PubMed
description The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential roles played by various stakeholders, have not been addressed when game-based learning applications are used in special education. Therefore, a systematic literature review using the Activity Theory (AT) was conducted to analyse studies about game-based learning for learners with disabilities. Content analysis of 96 studies reported relevant information with respect to each activity component—(a) subject (learners with disabilities), (b) technology (game-based learning applications), (c) object (target skills or behaviours), (d) rules (implementation procedure and performance measures), (e) community (learners with disabilities, special education professionals, and parents), (f) division of labour (among learners, professionals, and parents) and (g) outcome (performance of target skills or behaviours). Furthermore, this study identified existing gaps from the reviewed studies, including occasional lack of parental engagement, difficulty of standardising performance measures due to the heterogeneity of learner profiles and contradictions (e.g., opposing views among experts on the role of educational games in social interactions). Finally, recommendations were made under each activity component. The study concluded that both general and domain-specific guidelines should be created for each disability category proposed in this review to assist practitioners who wish to use game-based learning with learners with disabilities.
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spelling pubmed-88615032022-02-23 Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective Tlili, Ahmed Denden, Mouna Duan, Anqi Padilla-Zea, Natalia Huang, Ronghuai Sun, Tianyue Burgos, Daniel Front Psychol Psychology The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential roles played by various stakeholders, have not been addressed when game-based learning applications are used in special education. Therefore, a systematic literature review using the Activity Theory (AT) was conducted to analyse studies about game-based learning for learners with disabilities. Content analysis of 96 studies reported relevant information with respect to each activity component—(a) subject (learners with disabilities), (b) technology (game-based learning applications), (c) object (target skills or behaviours), (d) rules (implementation procedure and performance measures), (e) community (learners with disabilities, special education professionals, and parents), (f) division of labour (among learners, professionals, and parents) and (g) outcome (performance of target skills or behaviours). Furthermore, this study identified existing gaps from the reviewed studies, including occasional lack of parental engagement, difficulty of standardising performance measures due to the heterogeneity of learner profiles and contradictions (e.g., opposing views among experts on the role of educational games in social interactions). Finally, recommendations were made under each activity component. The study concluded that both general and domain-specific guidelines should be created for each disability category proposed in this review to assist practitioners who wish to use game-based learning with learners with disabilities. Frontiers Media S.A. 2022-02-08 /pmc/articles/PMC8861503/ /pubmed/35211058 http://dx.doi.org/10.3389/fpsyg.2021.814691 Text en Copyright © 2022 Tlili, Denden, Duan, Padilla-Zea, Huang, Sun and Burgos. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Tlili, Ahmed
Denden, Mouna
Duan, Anqi
Padilla-Zea, Natalia
Huang, Ronghuai
Sun, Tianyue
Burgos, Daniel
Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
title Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
title_full Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
title_fullStr Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
title_full_unstemmed Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
title_short Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
title_sort game-based learning for learners with disabilities—what is next? a systematic literature review from the activity theory perspective
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8861503/
https://www.ncbi.nlm.nih.gov/pubmed/35211058
http://dx.doi.org/10.3389/fpsyg.2021.814691
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