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Evidence that digital game players neglect age classification systems when deciding which games to play

This article considers players’ experiences seeking out new games to play, and their use of the Australian National Classification Scheme in doing so. The global video game industry is booming, with hundreds of games being released each month across numerous platforms. As a result, players have an u...

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Detalles Bibliográficos
Autores principales: Hollett, Ross, Tomkinson, Sian, Illingworth, Sam, Power, Brad, Harper, Tauel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8863231/
https://www.ncbi.nlm.nih.gov/pubmed/35192661
http://dx.doi.org/10.1371/journal.pone.0263560