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Evidence that digital game players neglect age classification systems when deciding which games to play
This article considers players’ experiences seeking out new games to play, and their use of the Australian National Classification Scheme in doing so. The global video game industry is booming, with hundreds of games being released each month across numerous platforms. As a result, players have an u...
Autores principales: | Hollett, Ross, Tomkinson, Sian, Illingworth, Sam, Power, Brad, Harper, Tauel |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8863231/ https://www.ncbi.nlm.nih.gov/pubmed/35192661 http://dx.doi.org/10.1371/journal.pone.0263560 |
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