Cargando…
Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills
Background: Autism spectrum disorders (ASDs) are characterized by differences in socio-pragmatic communication. These conditions are allocated within a “spectrum” of phenotypic variability. Virtual reality (VR) is a useful tool for healthcare intervention and particularly safely advancing social abi...
Autores principales: | , , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8870236/ https://www.ncbi.nlm.nih.gov/pubmed/35204903 http://dx.doi.org/10.3390/children9020181 |
_version_ | 1784656690274107392 |
---|---|
author | Frolli, Alessandro Savarese, Giulia Di Carmine, Francesca Bosco, Antonia Saviano, Emilio Rega, Angelo Carotenuto, Marco Ricci, Maria Carla |
author_facet | Frolli, Alessandro Savarese, Giulia Di Carmine, Francesca Bosco, Antonia Saviano, Emilio Rega, Angelo Carotenuto, Marco Ricci, Maria Carla |
author_sort | Frolli, Alessandro |
collection | PubMed |
description | Background: Autism spectrum disorders (ASDs) are characterized by differences in socio-pragmatic communication. These conditions are allocated within a “spectrum” of phenotypic variability. Virtual reality (VR) is a useful tool for healthcare intervention and particularly safely advancing social abilities in children with ASD. Methods: In our study two types of intervention for improving social skills were compared: (i) emotional training obtained by the use of virtual reality (Gr1), (ii) traditional emotional training performed individually with a therapist (Gr2). We aimed to identify the intervention with the shortest acquisition time for the proposed social tasks. Results: Our findings show that both types of intervention had the same acquisition time for the recognition of primary emotions. However, for the use of primary and secondary emotions, the group using VR showed shorter acquisition times. Conclusions: These findings together with previous preliminary datasuggest that VR can be a promising, dynamic and effective practice for the support of basic and complex social skills of these individuals. |
format | Online Article Text |
id | pubmed-8870236 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-88702362022-02-25 Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills Frolli, Alessandro Savarese, Giulia Di Carmine, Francesca Bosco, Antonia Saviano, Emilio Rega, Angelo Carotenuto, Marco Ricci, Maria Carla Children (Basel) Article Background: Autism spectrum disorders (ASDs) are characterized by differences in socio-pragmatic communication. These conditions are allocated within a “spectrum” of phenotypic variability. Virtual reality (VR) is a useful tool for healthcare intervention and particularly safely advancing social abilities in children with ASD. Methods: In our study two types of intervention for improving social skills were compared: (i) emotional training obtained by the use of virtual reality (Gr1), (ii) traditional emotional training performed individually with a therapist (Gr2). We aimed to identify the intervention with the shortest acquisition time for the proposed social tasks. Results: Our findings show that both types of intervention had the same acquisition time for the recognition of primary emotions. However, for the use of primary and secondary emotions, the group using VR showed shorter acquisition times. Conclusions: These findings together with previous preliminary datasuggest that VR can be a promising, dynamic and effective practice for the support of basic and complex social skills of these individuals. MDPI 2022-02-01 /pmc/articles/PMC8870236/ /pubmed/35204903 http://dx.doi.org/10.3390/children9020181 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Frolli, Alessandro Savarese, Giulia Di Carmine, Francesca Bosco, Antonia Saviano, Emilio Rega, Angelo Carotenuto, Marco Ricci, Maria Carla Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills |
title | Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills |
title_full | Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills |
title_fullStr | Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills |
title_full_unstemmed | Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills |
title_short | Children on the Autism Spectrum and the Use of Virtual Reality for Supporting Social Skills |
title_sort | children on the autism spectrum and the use of virtual reality for supporting social skills |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8870236/ https://www.ncbi.nlm.nih.gov/pubmed/35204903 http://dx.doi.org/10.3390/children9020181 |
work_keys_str_mv | AT frollialessandro childrenontheautismspectrumandtheuseofvirtualrealityforsupportingsocialskills AT savaresegiulia childrenontheautismspectrumandtheuseofvirtualrealityforsupportingsocialskills AT dicarminefrancesca childrenontheautismspectrumandtheuseofvirtualrealityforsupportingsocialskills AT boscoantonia childrenontheautismspectrumandtheuseofvirtualrealityforsupportingsocialskills AT savianoemilio childrenontheautismspectrumandtheuseofvirtualrealityforsupportingsocialskills AT regaangelo childrenontheautismspectrumandtheuseofvirtualrealityforsupportingsocialskills AT carotenutomarco childrenontheautismspectrumandtheuseofvirtualrealityforsupportingsocialskills AT riccimariacarla childrenontheautismspectrumandtheuseofvirtualrealityforsupportingsocialskills |