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Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
BACKGROUND: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. OBJECTIVE: In this paper, we propose a game called Plagi-Warfare that attempts to teach students...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8892275/ https://www.ncbi.nlm.nih.gov/pubmed/35171103 http://dx.doi.org/10.2196/33459 |
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author | Ade-Ibijola, Abejide Young, Keagan Sivparsad, Nashik Seforo, Mpho Ally, Suhail Olowolafe, Adebola Frahm-Arp, Maria |
author_facet | Ade-Ibijola, Abejide Young, Keagan Sivparsad, Nashik Seforo, Mpho Ally, Suhail Olowolafe, Adebola Frahm-Arp, Maria |
author_sort | Ade-Ibijola, Abejide |
collection | PubMed |
description | BACKGROUND: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. OBJECTIVE: In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism. METHODS: To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game. RESULTS: Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism. CONCLUSIONS: In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg. |
format | Online Article Text |
id | pubmed-8892275 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-88922752022-03-10 Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study Ade-Ibijola, Abejide Young, Keagan Sivparsad, Nashik Seforo, Mpho Ally, Suhail Olowolafe, Adebola Frahm-Arp, Maria JMIR Serious Games Original Paper BACKGROUND: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. OBJECTIVE: In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism. METHODS: To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game. RESULTS: Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism. CONCLUSIONS: In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg. JMIR Publications 2022-02-16 /pmc/articles/PMC8892275/ /pubmed/35171103 http://dx.doi.org/10.2196/33459 Text en ©Abejide Ade-Ibijola, Keagan Young, Nashik Sivparsad, Mpho Seforo, Suhail Ally, Adebola Olowolafe, Maria Frahm-Arp. Originally published in JMIR Serious Games (https://games.jmir.org), 16.02.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Ade-Ibijola, Abejide Young, Keagan Sivparsad, Nashik Seforo, Mpho Ally, Suhail Olowolafe, Adebola Frahm-Arp, Maria Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study |
title | Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study |
title_full | Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study |
title_fullStr | Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study |
title_full_unstemmed | Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study |
title_short | Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study |
title_sort | teaching students about plagiarism using a serious game (plagi-warfare): design and evaluation study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8892275/ https://www.ncbi.nlm.nih.gov/pubmed/35171103 http://dx.doi.org/10.2196/33459 |
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