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Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study

BACKGROUND: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. OBJECTIVE: In this paper, we propose a game called Plagi-Warfare that attempts to teach students...

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Detalles Bibliográficos
Autores principales: Ade-Ibijola, Abejide, Young, Keagan, Sivparsad, Nashik, Seforo, Mpho, Ally, Suhail, Olowolafe, Adebola, Frahm-Arp, Maria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8892275/
https://www.ncbi.nlm.nih.gov/pubmed/35171103
http://dx.doi.org/10.2196/33459
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author Ade-Ibijola, Abejide
Young, Keagan
Sivparsad, Nashik
Seforo, Mpho
Ally, Suhail
Olowolafe, Adebola
Frahm-Arp, Maria
author_facet Ade-Ibijola, Abejide
Young, Keagan
Sivparsad, Nashik
Seforo, Mpho
Ally, Suhail
Olowolafe, Adebola
Frahm-Arp, Maria
author_sort Ade-Ibijola, Abejide
collection PubMed
description BACKGROUND: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. OBJECTIVE: In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism. METHODS: To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game. RESULTS: Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism. CONCLUSIONS: In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg.
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spelling pubmed-88922752022-03-10 Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study Ade-Ibijola, Abejide Young, Keagan Sivparsad, Nashik Seforo, Mpho Ally, Suhail Olowolafe, Adebola Frahm-Arp, Maria JMIR Serious Games Original Paper BACKGROUND: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. OBJECTIVE: In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism. METHODS: To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game. RESULTS: Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism. CONCLUSIONS: In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg. JMIR Publications 2022-02-16 /pmc/articles/PMC8892275/ /pubmed/35171103 http://dx.doi.org/10.2196/33459 Text en ©Abejide Ade-Ibijola, Keagan Young, Nashik Sivparsad, Mpho Seforo, Suhail Ally, Adebola Olowolafe, Maria Frahm-Arp. Originally published in JMIR Serious Games (https://games.jmir.org), 16.02.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Ade-Ibijola, Abejide
Young, Keagan
Sivparsad, Nashik
Seforo, Mpho
Ally, Suhail
Olowolafe, Adebola
Frahm-Arp, Maria
Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
title Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
title_full Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
title_fullStr Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
title_full_unstemmed Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
title_short Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
title_sort teaching students about plagiarism using a serious game (plagi-warfare): design and evaluation study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8892275/
https://www.ncbi.nlm.nih.gov/pubmed/35171103
http://dx.doi.org/10.2196/33459
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