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Immersive virtual reality simulated learning environment versus role‐play for empathic clinical communication training

INTRODUCTION: The use of immersive virtual reality simulated learning environments (VR SLEs) for improving clinical communication can offer desirable qualities including repetition and determinism in a safe environment. The aim of this study was to establish whether the mode of delivery, VR SLE vers...

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Autores principales: Sapkaroski, Daniel, Mundy, Matthew, Dimmock, Matthew Richard
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8892424/
https://www.ncbi.nlm.nih.gov/pubmed/34706398
http://dx.doi.org/10.1002/jmrs.555
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author Sapkaroski, Daniel
Mundy, Matthew
Dimmock, Matthew Richard
author_facet Sapkaroski, Daniel
Mundy, Matthew
Dimmock, Matthew Richard
author_sort Sapkaroski, Daniel
collection PubMed
description INTRODUCTION: The use of immersive virtual reality simulated learning environments (VR SLEs) for improving clinical communication can offer desirable qualities including repetition and determinism in a safe environment. The aim of this study was to establish whether the mode of delivery, VR SLE versus clinical role‐play, could have a measurable effect on clinical empathic communication skills for MRI scenarios. METHODS: A split‐cohort study was performed with trainee practitioners (n = 70) and qualified practitioners (n = 9). Participants were randomly assigned to four groups: clinician VR (CVR), clinician role‐play (CRP), trainee VR (TVR), and trainee RP (TRP). Clinical communication skills were assessed using two methods: firstly, a self‐reported measure – the SE‐12 communication questionnaire and, secondly, a training and assessment tool developed by a panel of experts. RESULTS: Participants in the VR trainee (TVR) and clinician (CVR) groups reported 11% (P < 0.05) and 7.2% (P < 0.05) improvements in communication confidence post training, whereas trainees assigned to the role‐play (TRP) intervention reported a 4.3% (P < 0.05) improvement. Empirical assessment of communication training scores assessing a participant’s ability to select empathic statements showed the TVR group performed 5% better on average than their role‐play counterparts (P < 0.05). CONCLUSION: The accuracy of participant's selection of appropriate empathic responses was shown to differ significantly following the training intervention designed to improve interactions with patients that present for an MRI scan. The results may demonstrate the capacity for immersion into an emotional narrative in a VR environment to increase the user’s susceptibility for recalling and selecting empathic terminology.
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spelling pubmed-88924242022-03-10 Immersive virtual reality simulated learning environment versus role‐play for empathic clinical communication training Sapkaroski, Daniel Mundy, Matthew Dimmock, Matthew Richard J Med Radiat Sci Original Articles INTRODUCTION: The use of immersive virtual reality simulated learning environments (VR SLEs) for improving clinical communication can offer desirable qualities including repetition and determinism in a safe environment. The aim of this study was to establish whether the mode of delivery, VR SLE versus clinical role‐play, could have a measurable effect on clinical empathic communication skills for MRI scenarios. METHODS: A split‐cohort study was performed with trainee practitioners (n = 70) and qualified practitioners (n = 9). Participants were randomly assigned to four groups: clinician VR (CVR), clinician role‐play (CRP), trainee VR (TVR), and trainee RP (TRP). Clinical communication skills were assessed using two methods: firstly, a self‐reported measure – the SE‐12 communication questionnaire and, secondly, a training and assessment tool developed by a panel of experts. RESULTS: Participants in the VR trainee (TVR) and clinician (CVR) groups reported 11% (P < 0.05) and 7.2% (P < 0.05) improvements in communication confidence post training, whereas trainees assigned to the role‐play (TRP) intervention reported a 4.3% (P < 0.05) improvement. Empirical assessment of communication training scores assessing a participant’s ability to select empathic statements showed the TVR group performed 5% better on average than their role‐play counterparts (P < 0.05). CONCLUSION: The accuracy of participant's selection of appropriate empathic responses was shown to differ significantly following the training intervention designed to improve interactions with patients that present for an MRI scan. The results may demonstrate the capacity for immersion into an emotional narrative in a VR environment to increase the user’s susceptibility for recalling and selecting empathic terminology. John Wiley and Sons Inc. 2021-10-27 2022-03 /pmc/articles/PMC8892424/ /pubmed/34706398 http://dx.doi.org/10.1002/jmrs.555 Text en © 2021 The Authors. Journal of Medical Radiation Sciences published by John Wiley & Sons Australia, Ltd on behalf of Australian Society of Medical Imaging and Radiation Therapy and New Zealand Institute of Medical Radiation Technology https://creativecommons.org/licenses/by-nc/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited and is not used for commercial purposes.
spellingShingle Original Articles
Sapkaroski, Daniel
Mundy, Matthew
Dimmock, Matthew Richard
Immersive virtual reality simulated learning environment versus role‐play for empathic clinical communication training
title Immersive virtual reality simulated learning environment versus role‐play for empathic clinical communication training
title_full Immersive virtual reality simulated learning environment versus role‐play for empathic clinical communication training
title_fullStr Immersive virtual reality simulated learning environment versus role‐play for empathic clinical communication training
title_full_unstemmed Immersive virtual reality simulated learning environment versus role‐play for empathic clinical communication training
title_short Immersive virtual reality simulated learning environment versus role‐play for empathic clinical communication training
title_sort immersive virtual reality simulated learning environment versus role‐play for empathic clinical communication training
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8892424/
https://www.ncbi.nlm.nih.gov/pubmed/34706398
http://dx.doi.org/10.1002/jmrs.555
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