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Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions

Higher Educational Institutions (HEIs) are responsible for creating healthy and sustainable environments for students and teachers through diverse educational paradigms such as gamification. In this sense, the Healthy People 2030 and the Sustainable Development Goals indicated the imperative to prov...

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Detalles Bibliográficos
Autores principales: Navarro-Espinosa, Johanna Andrea, Vaquero-Abellán, Manuel, Perea-Moreno, Alberto-Jesús, Pedrós-Pérez, Gerardo, Martínez-Jiménez, Maria del Pilar, Aparicio-Martínez, Pilar
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8910166/
https://www.ncbi.nlm.nih.gov/pubmed/35270291
http://dx.doi.org/10.3390/ijerph19052599