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Exploring Gameful Motivation of Autonomous Learners
In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and g...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8916124/ https://www.ncbi.nlm.nih.gov/pubmed/35282190 http://dx.doi.org/10.3389/fpsyg.2022.825840 |
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author | Vahlo, Jukka Tuuri, Kai Välisalo, Tanja |
author_facet | Vahlo, Jukka Tuuri, Kai Välisalo, Tanja |
author_sort | Vahlo, Jukka |
collection | PubMed |
description | In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact. The survey included an explorative Motives for Autonomous Learning (MAL) inventory. Exploratory factor analysis suggested that the MAL inventory consisted of six dimensions out of which four were consistent with factors that earlier research has associated with motives to engage with video games. Of the identified factors, the dimension that most clearly described autonomous and playful predispositions was found to be a main precedent for both experienced gamefulness of the learning experience and positive learning outcomes. In all, the results of this study demonstrated that playfulness and autonomy were both prominent and significant factors across the whole learning process. |
format | Online Article Text |
id | pubmed-8916124 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-89161242022-03-12 Exploring Gameful Motivation of Autonomous Learners Vahlo, Jukka Tuuri, Kai Välisalo, Tanja Front Psychol Psychology In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact. The survey included an explorative Motives for Autonomous Learning (MAL) inventory. Exploratory factor analysis suggested that the MAL inventory consisted of six dimensions out of which four were consistent with factors that earlier research has associated with motives to engage with video games. Of the identified factors, the dimension that most clearly described autonomous and playful predispositions was found to be a main precedent for both experienced gamefulness of the learning experience and positive learning outcomes. In all, the results of this study demonstrated that playfulness and autonomy were both prominent and significant factors across the whole learning process. Frontiers Media S.A. 2022-02-25 /pmc/articles/PMC8916124/ /pubmed/35282190 http://dx.doi.org/10.3389/fpsyg.2022.825840 Text en Copyright © 2022 Vahlo, Tuuri and Välisalo. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Vahlo, Jukka Tuuri, Kai Välisalo, Tanja Exploring Gameful Motivation of Autonomous Learners |
title | Exploring Gameful Motivation of Autonomous Learners |
title_full | Exploring Gameful Motivation of Autonomous Learners |
title_fullStr | Exploring Gameful Motivation of Autonomous Learners |
title_full_unstemmed | Exploring Gameful Motivation of Autonomous Learners |
title_short | Exploring Gameful Motivation of Autonomous Learners |
title_sort | exploring gameful motivation of autonomous learners |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8916124/ https://www.ncbi.nlm.nih.gov/pubmed/35282190 http://dx.doi.org/10.3389/fpsyg.2022.825840 |
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