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Gaming in China Before the COVID-19 Pandemic and After the Lifting of Lockdowns: a Nationwide Online Retrospective Survey

With the lockdown and social distancing during the outbreak of coronavirus disease 2019 (COVID-19), gaming has become a popular leisure activity. This study aimed to explore changes in gaming behavior after the lifting of COVID-19 lockdowns and risk factors for increased gaming behavior. This online...

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Detalles Bibliográficos
Autores principales: Wu, Qiuxia, Luo, Tao, Tang, Jinsong, Wang, Yunfei, Wu, Zhenzhen, Liu, Yueheng, Chen, Wei, Deng, Qijian, Liao, Yanhui
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8969819/
https://www.ncbi.nlm.nih.gov/pubmed/35382159
http://dx.doi.org/10.1007/s11469-022-00792-3