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Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia

BACKGROUND AND AIMS: Loot boxes are a common feature in video games where players win, buy or are gifted a virtual box or other container that is unwrapped to reveal virtual items of value, such as skins, weapons, in-game currency or special abilities. The current study aimed to relate the use of lo...

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Detalles Bibliográficos
Autores principales: Rockloff, Matthew, Russell, Alex M.T., Greer, Nancy, Lole, Lisa, Hing, Nerilee, Browne, Matthew
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8969855/
https://www.ncbi.nlm.nih.gov/pubmed/33625382
http://dx.doi.org/10.1556/2006.2021.00007