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Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
BACKGROUND AND AIMS: Loot boxes are a common feature in video games where players win, buy or are gifted a virtual box or other container that is unwrapped to reveal virtual items of value, such as skins, weapons, in-game currency or special abilities. The current study aimed to relate the use of lo...
Autores principales: | Rockloff, Matthew, Russell, Alex M.T., Greer, Nancy, Lole, Lisa, Hing, Nerilee, Browne, Matthew |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8969855/ https://www.ncbi.nlm.nih.gov/pubmed/33625382 http://dx.doi.org/10.1556/2006.2021.00007 |
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