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Teachers’ and Students’ Perception of Gamification in Online Tertiary Education Classrooms During the Pandemic
The research aims at investigating the popularity and ease of different gaming-based platforms in relation to multi-disciplines and contexts of English Language learning and teaching, with reference to perceptions, attitudes, motivation, interests, preferences, feelings of ease and other psychologic...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Nature Singapore
2022
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8993673/ https://www.ncbi.nlm.nih.gov/pubmed/35434646 http://dx.doi.org/10.1007/s42979-022-01117-w |