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Teachers’ and Students’ Perception of Gamification in Online Tertiary Education Classrooms During the Pandemic

The research aims at investigating the popularity and ease of different gaming-based platforms in relation to multi-disciplines and contexts of English Language learning and teaching, with reference to perceptions, attitudes, motivation, interests, preferences, feelings of ease and other psychologic...

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Detalles Bibliográficos
Autores principales: Chan, Sumie, Lo, Noble
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Nature Singapore 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8993673/
https://www.ncbi.nlm.nih.gov/pubmed/35434646
http://dx.doi.org/10.1007/s42979-022-01117-w