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Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes

This study evaluated a brief sleep intervention designed to improve the sleep, mood, and cognitive performance of professional electronic sports (esports) athletes from three major esports regions (i.e., Asia, North America, and Oceania). Fifty-six esports athletes from South Korea (N = 34), the Uni...

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Autores principales: Bonnar, Daniel, Lee, Sangha, Roane, Brandy M., Blum, Daniel J., Kahn, Michal, Jang, Eunhee, Dunican, Ian C., Gradisar, Michael, Suh, Sooyeon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8998799/
https://www.ncbi.nlm.nih.gov/pubmed/35409833
http://dx.doi.org/10.3390/ijerph19074146
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author Bonnar, Daniel
Lee, Sangha
Roane, Brandy M.
Blum, Daniel J.
Kahn, Michal
Jang, Eunhee
Dunican, Ian C.
Gradisar, Michael
Suh, Sooyeon
author_facet Bonnar, Daniel
Lee, Sangha
Roane, Brandy M.
Blum, Daniel J.
Kahn, Michal
Jang, Eunhee
Dunican, Ian C.
Gradisar, Michael
Suh, Sooyeon
author_sort Bonnar, Daniel
collection PubMed
description This study evaluated a brief sleep intervention designed to improve the sleep, mood, and cognitive performance of professional electronic sports (esports) athletes from three major esports regions (i.e., Asia, North America, and Oceania). Fifty-six esports athletes from South Korea (N = 34), the United States (N = 7), and Australia (N = 15) completed the study. Participants completed an initial 2-week pre-intervention phase to establish a baseline, followed by a 2-week intervention phase that involved a group sleep education class, 1:1 session with a trained clinical psychologist, and daily biofeedback. A wrist activity monitor and daily sleep diary were used to monitor sleep during both phases, while at pre- and post-intervention, participants completed a battery of sleep and mood questionnaires and underwent cognitive performance testing. Sleep knowledge increased from pre- to post-intervention (d = 0.83 [95% CI −1.21, −0.43], p =< 0.001), while there were modest improvements in sleep diary estimates (i.e., sleep onset latency (M(diff) = −2.9 min, p = 0.02), sleep onset time (M(diff) = −12 min, p = 0.03), and sleep efficiency (M(diff) = 1.1%, p = 0.004)) and wrist activity monitor estimates (i.e., sleep onset time (M(diff) = −18 min, p = 0.01)). Insomnia severity scores decreased significantly (d = 0.47 [95% CI 0.08, 0.84], p = 0.001), while sleepiness scores increased but not meaningfully (d = 0.23 [95% CI −0.61, 0.14], p = 0.025). However, there was no significant change in mood (i.e., depression and anxiety) or cognitive performance scores (i.e., mean reaction time or lapses). Sleep interventions for esports athletes require further investigation. Future research should examine whether a stepped-care model, whereby increasing therapeutic input is provided as needed, can optimize sleep, mood, and cognitive performance outcomes.
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spelling pubmed-89987992022-04-12 Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes Bonnar, Daniel Lee, Sangha Roane, Brandy M. Blum, Daniel J. Kahn, Michal Jang, Eunhee Dunican, Ian C. Gradisar, Michael Suh, Sooyeon Int J Environ Res Public Health Article This study evaluated a brief sleep intervention designed to improve the sleep, mood, and cognitive performance of professional electronic sports (esports) athletes from three major esports regions (i.e., Asia, North America, and Oceania). Fifty-six esports athletes from South Korea (N = 34), the United States (N = 7), and Australia (N = 15) completed the study. Participants completed an initial 2-week pre-intervention phase to establish a baseline, followed by a 2-week intervention phase that involved a group sleep education class, 1:1 session with a trained clinical psychologist, and daily biofeedback. A wrist activity monitor and daily sleep diary were used to monitor sleep during both phases, while at pre- and post-intervention, participants completed a battery of sleep and mood questionnaires and underwent cognitive performance testing. Sleep knowledge increased from pre- to post-intervention (d = 0.83 [95% CI −1.21, −0.43], p =< 0.001), while there were modest improvements in sleep diary estimates (i.e., sleep onset latency (M(diff) = −2.9 min, p = 0.02), sleep onset time (M(diff) = −12 min, p = 0.03), and sleep efficiency (M(diff) = 1.1%, p = 0.004)) and wrist activity monitor estimates (i.e., sleep onset time (M(diff) = −18 min, p = 0.01)). Insomnia severity scores decreased significantly (d = 0.47 [95% CI 0.08, 0.84], p = 0.001), while sleepiness scores increased but not meaningfully (d = 0.23 [95% CI −0.61, 0.14], p = 0.025). However, there was no significant change in mood (i.e., depression and anxiety) or cognitive performance scores (i.e., mean reaction time or lapses). Sleep interventions for esports athletes require further investigation. Future research should examine whether a stepped-care model, whereby increasing therapeutic input is provided as needed, can optimize sleep, mood, and cognitive performance outcomes. MDPI 2022-03-31 /pmc/articles/PMC8998799/ /pubmed/35409833 http://dx.doi.org/10.3390/ijerph19074146 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Bonnar, Daniel
Lee, Sangha
Roane, Brandy M.
Blum, Daniel J.
Kahn, Michal
Jang, Eunhee
Dunican, Ian C.
Gradisar, Michael
Suh, Sooyeon
Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes
title Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes
title_full Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes
title_fullStr Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes
title_full_unstemmed Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes
title_short Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes
title_sort evaluation of a brief sleep intervention designed to improve the sleep, mood, and cognitive performance of esports athletes
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8998799/
https://www.ncbi.nlm.nih.gov/pubmed/35409833
http://dx.doi.org/10.3390/ijerph19074146
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