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Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles

This study seeks scientometric, content and co-occurrence analysis of systematic review and Meta-analysis articles in the field of gamification in education. In terms of purpose, this is an applied study and regarding type, it is a scientometric and co-occurrence analysis. The researchers conducted...

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Detalles Bibliográficos
Autores principales: Nadi-Ravandi, Somayyeh, Batooli, Zahra
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9002043/
https://www.ncbi.nlm.nih.gov/pubmed/35431599
http://dx.doi.org/10.1007/s10639-022-11048-x
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author Nadi-Ravandi, Somayyeh
Batooli, Zahra
author_facet Nadi-Ravandi, Somayyeh
Batooli, Zahra
author_sort Nadi-Ravandi, Somayyeh
collection PubMed
description This study seeks scientometric, content and co-occurrence analysis of systematic review and Meta-analysis articles in the field of gamification in education. In terms of purpose, this is an applied study and regarding type, it is a scientometric and co-occurrence analysis. The researchers conducted a search in WoS, Scopus and PubMed databases. The abstract and full text of 25 out of 71 articles were selected to be included in the study. Then, the citation and altmetrics indicators were investigated. In addition, VOSviewer software was utilized to analyze and visualize keywords and map of articles. Finally, the full texts of all articles were analyzed to be provided more information about the types of analyses in these articles. The findings showed that 25 articles were published between 2016 and 2021. Co-occurrence map of articles showed that the three variables of motivation, learning, and engagement have been considered in gamified education studies and most studies have examined gamification in the e-learning environment. Finally, the content analysis of the articles showed that 344 articles were included and analyzed in these 25 systematic reviews and meta-analyses. The types of analyzes performed on these 344 articles categorized them in 7 categories including Country/Territory, Duration of intervention, Lessons/content and the level of gamified educational course, the number of learners, platforms, the game elements and the theories. The results of the study illustrate that different dimensions of the gamification in articles in the field of Education have been considered by the researchers.
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spelling pubmed-90020432022-04-12 Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles Nadi-Ravandi, Somayyeh Batooli, Zahra Educ Inf Technol (Dordr) Article This study seeks scientometric, content and co-occurrence analysis of systematic review and Meta-analysis articles in the field of gamification in education. In terms of purpose, this is an applied study and regarding type, it is a scientometric and co-occurrence analysis. The researchers conducted a search in WoS, Scopus and PubMed databases. The abstract and full text of 25 out of 71 articles were selected to be included in the study. Then, the citation and altmetrics indicators were investigated. In addition, VOSviewer software was utilized to analyze and visualize keywords and map of articles. Finally, the full texts of all articles were analyzed to be provided more information about the types of analyses in these articles. The findings showed that 25 articles were published between 2016 and 2021. Co-occurrence map of articles showed that the three variables of motivation, learning, and engagement have been considered in gamified education studies and most studies have examined gamification in the e-learning environment. Finally, the content analysis of the articles showed that 344 articles were included and analyzed in these 25 systematic reviews and meta-analyses. The types of analyzes performed on these 344 articles categorized them in 7 categories including Country/Territory, Duration of intervention, Lessons/content and the level of gamified educational course, the number of learners, platforms, the game elements and the theories. The results of the study illustrate that different dimensions of the gamification in articles in the field of Education have been considered by the researchers. Springer US 2022-04-12 2022 /pmc/articles/PMC9002043/ /pubmed/35431599 http://dx.doi.org/10.1007/s10639-022-11048-x Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Nadi-Ravandi, Somayyeh
Batooli, Zahra
Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
title Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
title_full Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
title_fullStr Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
title_full_unstemmed Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
title_short Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
title_sort gamification in education: a scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9002043/
https://www.ncbi.nlm.nih.gov/pubmed/35431599
http://dx.doi.org/10.1007/s10639-022-11048-x
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