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Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification

BACKGROUND: Gamification involving application of elements of game play that provides unique opportunities to learners to sail through complex medical concepts is gaining importance in medical education. The current study was aimed at assessing the perception of medical students regarding checkerboa...

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Autores principales: Sannathimmappa, Mohan Bilikallahalli, Nambiar, Vinod, Aravindakshan, Rajeev
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wolters Kluwer - Medknow 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9007105/
https://www.ncbi.nlm.nih.gov/pubmed/35434144
http://dx.doi.org/10.4103/jehp.jehp_683_21
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author Sannathimmappa, Mohan Bilikallahalli
Nambiar, Vinod
Aravindakshan, Rajeev
author_facet Sannathimmappa, Mohan Bilikallahalli
Nambiar, Vinod
Aravindakshan, Rajeev
author_sort Sannathimmappa, Mohan Bilikallahalli
collection PubMed
description BACKGROUND: Gamification involving application of elements of game play that provides unique opportunities to learners to sail through complex medical concepts is gaining importance in medical education. The current study was aimed at assessing the perception of medical students regarding checkerboard game in enhancing learning process. MATERIALS AND METHODS: The present prospective cross-sectional study was conducted at the microbiology department. The fifth-year medical students of the academic year 2018–19 were the participants. Pre- and post-test scores and self-administered questionnaire regarding effectiveness of the checkerboard game-based learning were used as assessing tools. The data were collected, tabulated, and statistically analyzed using SPSS version 20. The pre- and post-test scores of students were statistically analyzed using paired t test. A descriptive analysis on the 3-point Likert scale of effectiveness survey was measured and expressed in percentages. RESULTS: In total, 124 fifth-year medical students participated in the study. Majority (89.5%) of them liked the game, nearly 86% opined that game was enjoyable and created interest. Approximately 88% indicated game helped them to understand the topic, enhanced learning, and thus improved the knowledge. Most students (79%) also believed that game encouraged critical thinking and problem solving, while 75% felt that it improved their communication skills. Around 70% felt that game was also useful for exam preparation and nearly 90% recommended to use the game more frequently. CONCLUSION: From the results of the study, it can be concluded that checkerboard game-based learning method is effective in fostering learning process and cognition of medical students in the microbiology course.
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spelling pubmed-90071052022-04-14 Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification Sannathimmappa, Mohan Bilikallahalli Nambiar, Vinod Aravindakshan, Rajeev J Educ Health Promot Original Article BACKGROUND: Gamification involving application of elements of game play that provides unique opportunities to learners to sail through complex medical concepts is gaining importance in medical education. The current study was aimed at assessing the perception of medical students regarding checkerboard game in enhancing learning process. MATERIALS AND METHODS: The present prospective cross-sectional study was conducted at the microbiology department. The fifth-year medical students of the academic year 2018–19 were the participants. Pre- and post-test scores and self-administered questionnaire regarding effectiveness of the checkerboard game-based learning were used as assessing tools. The data were collected, tabulated, and statistically analyzed using SPSS version 20. The pre- and post-test scores of students were statistically analyzed using paired t test. A descriptive analysis on the 3-point Likert scale of effectiveness survey was measured and expressed in percentages. RESULTS: In total, 124 fifth-year medical students participated in the study. Majority (89.5%) of them liked the game, nearly 86% opined that game was enjoyable and created interest. Approximately 88% indicated game helped them to understand the topic, enhanced learning, and thus improved the knowledge. Most students (79%) also believed that game encouraged critical thinking and problem solving, while 75% felt that it improved their communication skills. Around 70% felt that game was also useful for exam preparation and nearly 90% recommended to use the game more frequently. CONCLUSION: From the results of the study, it can be concluded that checkerboard game-based learning method is effective in fostering learning process and cognition of medical students in the microbiology course. Wolters Kluwer - Medknow 2022-03-23 /pmc/articles/PMC9007105/ /pubmed/35434144 http://dx.doi.org/10.4103/jehp.jehp_683_21 Text en Copyright: © 2022 Journal of Education and Health Promotion https://creativecommons.org/licenses/by-nc-sa/4.0/This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms.
spellingShingle Original Article
Sannathimmappa, Mohan Bilikallahalli
Nambiar, Vinod
Aravindakshan, Rajeev
Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification
title Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification
title_full Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification
title_fullStr Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification
title_full_unstemmed Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification
title_short Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification
title_sort learning out of the box: fostering intellectual curiosity and learning skills among the medical students through gamification
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9007105/
https://www.ncbi.nlm.nih.gov/pubmed/35434144
http://dx.doi.org/10.4103/jehp.jehp_683_21
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