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Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing
This study examined whether interactive Virtual Reality (VR) provides a more ecologically valid assessment of children’s aggressive social information processing (SIP) and aggressive responses than a standard vignette-based assessment. We developed a virtual classroom where children could meet and p...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9054903/ https://www.ncbi.nlm.nih.gov/pubmed/34648102 http://dx.doi.org/10.1007/s10802-021-00879-w |
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author | Verhoef, Rogier E. J. Verhulp, Esmée E. van Dijk, Anouk de Castro, Bram O. |
author_facet | Verhoef, Rogier E. J. Verhulp, Esmée E. van Dijk, Anouk de Castro, Bram O. |
author_sort | Verhoef, Rogier E. J. |
collection | PubMed |
description | This study examined whether interactive Virtual Reality (VR) provides a more ecologically valid assessment of children’s aggressive social information processing (SIP) and aggressive responses than a standard vignette-based assessment. We developed a virtual classroom where children could meet and play games with virtual peers. Participants were boys (N = 184; ages 7–13) from regular education and special education for children with disruptive behavior problems. They reported on their SIP in four scenarios (i.e., two instrumental gain and two provocation scenarios) presented through both interactive VR and vignettes. Teachers reported on children’s real-life aggressive behavior and reactive and proactive motives for aggression. Results demonstrated that children found the interactive VR assessment more emotionally engaging and immersive than the vignette-based assessment. Moreover, compared to vignettes, the interactive VR assessment evoked higher levels of aggressive SIP and responses in provocation scenarios only. Results supported the enhanced predictive validity of the interactive VR assessment of children’s aggressive SIP and responses, which predicted children’s real-life aggression above and beyond the vignette-based assessment with 2 to 12% additional explained variance. Similar results were found for children’s real-life reactive and proactive motives for aggression, with 3 to 12% additional variance explained by interactive VR above and beyond vignettes. Interactive VR did not, however, evoke larger individual differences (i.e., variances) in children’s aggressive SIP and responses than vignettes. Together, these findings suggest that interactive VR provides a more ecologically valid method to assess children’s aggressive SIP and responses than hypothetical vignettes. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10802-021-00879-w. |
format | Online Article Text |
id | pubmed-9054903 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-90549032022-05-07 Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing Verhoef, Rogier E. J. Verhulp, Esmée E. van Dijk, Anouk de Castro, Bram O. Res Child Adolesc Psychopathol Article This study examined whether interactive Virtual Reality (VR) provides a more ecologically valid assessment of children’s aggressive social information processing (SIP) and aggressive responses than a standard vignette-based assessment. We developed a virtual classroom where children could meet and play games with virtual peers. Participants were boys (N = 184; ages 7–13) from regular education and special education for children with disruptive behavior problems. They reported on their SIP in four scenarios (i.e., two instrumental gain and two provocation scenarios) presented through both interactive VR and vignettes. Teachers reported on children’s real-life aggressive behavior and reactive and proactive motives for aggression. Results demonstrated that children found the interactive VR assessment more emotionally engaging and immersive than the vignette-based assessment. Moreover, compared to vignettes, the interactive VR assessment evoked higher levels of aggressive SIP and responses in provocation scenarios only. Results supported the enhanced predictive validity of the interactive VR assessment of children’s aggressive SIP and responses, which predicted children’s real-life aggression above and beyond the vignette-based assessment with 2 to 12% additional explained variance. Similar results were found for children’s real-life reactive and proactive motives for aggression, with 3 to 12% additional variance explained by interactive VR above and beyond vignettes. Interactive VR did not, however, evoke larger individual differences (i.e., variances) in children’s aggressive SIP and responses than vignettes. Together, these findings suggest that interactive VR provides a more ecologically valid method to assess children’s aggressive SIP and responses than hypothetical vignettes. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10802-021-00879-w. Springer US 2021-10-14 2022 /pmc/articles/PMC9054903/ /pubmed/34648102 http://dx.doi.org/10.1007/s10802-021-00879-w Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Verhoef, Rogier E. J. Verhulp, Esmée E. van Dijk, Anouk de Castro, Bram O. Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing |
title | Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing |
title_full | Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing |
title_fullStr | Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing |
title_full_unstemmed | Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing |
title_short | Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing |
title_sort | interactive virtual reality versus vignette-based assessment of children’s aggressive social information processing |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9054903/ https://www.ncbi.nlm.nih.gov/pubmed/34648102 http://dx.doi.org/10.1007/s10802-021-00879-w |
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