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Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing

This study examined whether interactive Virtual Reality (VR) provides a more ecologically valid assessment of children’s aggressive social information processing (SIP) and aggressive responses than a standard vignette-based assessment. We developed a virtual classroom where children could meet and p...

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Autores principales: Verhoef, Rogier E. J., Verhulp, Esmée E., van Dijk, Anouk, de Castro, Bram O.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9054903/
https://www.ncbi.nlm.nih.gov/pubmed/34648102
http://dx.doi.org/10.1007/s10802-021-00879-w
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author Verhoef, Rogier E. J.
Verhulp, Esmée E.
van Dijk, Anouk
de Castro, Bram O.
author_facet Verhoef, Rogier E. J.
Verhulp, Esmée E.
van Dijk, Anouk
de Castro, Bram O.
author_sort Verhoef, Rogier E. J.
collection PubMed
description This study examined whether interactive Virtual Reality (VR) provides a more ecologically valid assessment of children’s aggressive social information processing (SIP) and aggressive responses than a standard vignette-based assessment. We developed a virtual classroom where children could meet and play games with virtual peers. Participants were boys (N = 184; ages 7–13) from regular education and special education for children with disruptive behavior problems. They reported on their SIP in four scenarios (i.e., two instrumental gain and two provocation scenarios) presented through both interactive VR and vignettes. Teachers reported on children’s real-life aggressive behavior and reactive and proactive motives for aggression. Results demonstrated that children found the interactive VR assessment more emotionally engaging and immersive than the vignette-based assessment. Moreover, compared to vignettes, the interactive VR assessment evoked higher levels of aggressive SIP and responses in provocation scenarios only. Results supported the enhanced predictive validity of the interactive VR assessment of children’s aggressive SIP and responses, which predicted children’s real-life aggression above and beyond the vignette-based assessment with 2 to 12% additional explained variance. Similar results were found for children’s real-life reactive and proactive motives for aggression, with 3 to 12% additional variance explained by interactive VR above and beyond vignettes. Interactive VR did not, however, evoke larger individual differences (i.e., variances) in children’s aggressive SIP and responses than vignettes. Together, these findings suggest that interactive VR provides a more ecologically valid method to assess children’s aggressive SIP and responses than hypothetical vignettes. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10802-021-00879-w.
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spelling pubmed-90549032022-05-07 Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing Verhoef, Rogier E. J. Verhulp, Esmée E. van Dijk, Anouk de Castro, Bram O. Res Child Adolesc Psychopathol Article This study examined whether interactive Virtual Reality (VR) provides a more ecologically valid assessment of children’s aggressive social information processing (SIP) and aggressive responses than a standard vignette-based assessment. We developed a virtual classroom where children could meet and play games with virtual peers. Participants were boys (N = 184; ages 7–13) from regular education and special education for children with disruptive behavior problems. They reported on their SIP in four scenarios (i.e., two instrumental gain and two provocation scenarios) presented through both interactive VR and vignettes. Teachers reported on children’s real-life aggressive behavior and reactive and proactive motives for aggression. Results demonstrated that children found the interactive VR assessment more emotionally engaging and immersive than the vignette-based assessment. Moreover, compared to vignettes, the interactive VR assessment evoked higher levels of aggressive SIP and responses in provocation scenarios only. Results supported the enhanced predictive validity of the interactive VR assessment of children’s aggressive SIP and responses, which predicted children’s real-life aggression above and beyond the vignette-based assessment with 2 to 12% additional explained variance. Similar results were found for children’s real-life reactive and proactive motives for aggression, with 3 to 12% additional variance explained by interactive VR above and beyond vignettes. Interactive VR did not, however, evoke larger individual differences (i.e., variances) in children’s aggressive SIP and responses than vignettes. Together, these findings suggest that interactive VR provides a more ecologically valid method to assess children’s aggressive SIP and responses than hypothetical vignettes. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10802-021-00879-w. Springer US 2021-10-14 2022 /pmc/articles/PMC9054903/ /pubmed/34648102 http://dx.doi.org/10.1007/s10802-021-00879-w Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Verhoef, Rogier E. J.
Verhulp, Esmée E.
van Dijk, Anouk
de Castro, Bram O.
Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing
title Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing
title_full Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing
title_fullStr Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing
title_full_unstemmed Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing
title_short Interactive Virtual Reality versus Vignette-Based Assessment of Children’s Aggressive Social Information Processing
title_sort interactive virtual reality versus vignette-based assessment of children’s aggressive social information processing
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9054903/
https://www.ncbi.nlm.nih.gov/pubmed/34648102
http://dx.doi.org/10.1007/s10802-021-00879-w
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