Cargando…
Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda
In recent years, the interest in the use of serious games as teaching and learning tools in traditional educational processes has increased significantly. Serious Educational Games (SEG) and Learning Analytics (LA) are gaining increasing attention from teachers and researchers, since they both can i...
Autor principal: | Daoudi, Ibtissem |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9061227/ https://www.ncbi.nlm.nih.gov/pubmed/35528757 http://dx.doi.org/10.1007/s10639-022-11087-4 |
Ejemplares similares
-
Evaluating the Usability of Authoring Environments for Serious Games
por: Slootmaker, Aad, et al.
Publicado: (2017) -
Design-based research on teacher facilitation practices for serious gaming in formal schooling
por: Jong, Morris Siu Yung, et al.
Publicado: (2017) -
Simulation and serious games for education
por: Cai, Yiyu, et al.
Publicado: (2017) -
Serious games as an educational strategy to control childhood
obesity: a systematic literature review
por: Dias, Jéssica David, et al.
Publicado: (2018) -
Assessing the Usability of ChatGPT for Formal English Language Learning
por: Shaikh, Sarang, et al.
Publicado: (2023)