Cargando…
Leveraging Technology and Gamification to Engage Learners in a Microbiology Curriculum in Undergraduate Medical Education
BACKGROUND: Microbiology is a critical and expansive topic that many medical schools’ curriculum must teach in a constrained time frame. We implemented a microbiology question bank smart phone app enhanced with game elements and clinical pearls during a microbiology course for first-year medical stu...
Autores principales: | Walker, Jeremey, Heudebert, Jose Pablo, Patel, Mukesh, Cleveland, John D., Westfall, Andrew O., Dempsey, Donald M., Guzman, Alfredo, Zinski, Anne, Agarwal, Monica, Long, Dustin, Willig, James, Lee, Rachael |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9066992/ https://www.ncbi.nlm.nih.gov/pubmed/35531347 http://dx.doi.org/10.1007/s40670-022-01552-7 |
Ejemplares similares
-
137. Applying Gamification to Microbiology Core Curriculum in Undergraduate Medical Education
por: Walker, Jeremey, et al.
Publicado: (2020) -
966. ID Fellows Cup: Leveraging Gamification and Social Media to Enhance Clinical Infectious Diseases Education
por: Herrera, Lauren Nicholas, et al.
Publicado: (2021) -
Gamification as a tool for enhancing graduate medical education
por: Nevin, Christa R, et al.
Publicado: (2014) -
2440 Teaching rigor, reproducibility, and transparency using gamification
por: Willig, James, et al.
Publicado: (2018) -
Gamification and education: A pragmatic approach with two examples of implementation
por: Willig, James H., et al.
Publicado: (2021)