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The Grow It! app—longitudinal changes in adolescent well-being during the COVID-19 pandemic: a proof-of-concept study

Adolescent mental health and well-being have been adversely impacted by the COVID-19 pandemic. In this preregistered longitudinal study, we evaluated whether adolescents’ well-being improved after playing the multiplayer serious game app Grow It! During the first lockdown (May–June 2020), 1282 Dutch...

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Autores principales: Dietvorst, E., Legerstee, J. S., Vreeker, A., Koval, S., Mens, M. M., Keijsers, L., Hillegers, M. H. J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Berlin Heidelberg 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9076805/
https://www.ncbi.nlm.nih.gov/pubmed/35524826
http://dx.doi.org/10.1007/s00787-022-01982-z
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author Dietvorst, E.
Legerstee, J. S.
Vreeker, A.
Koval, S.
Mens, M. M.
Keijsers, L.
Hillegers, M. H. J.
author_facet Dietvorst, E.
Legerstee, J. S.
Vreeker, A.
Koval, S.
Mens, M. M.
Keijsers, L.
Hillegers, M. H. J.
author_sort Dietvorst, E.
collection PubMed
description Adolescent mental health and well-being have been adversely impacted by the COVID-19 pandemic. In this preregistered longitudinal study, we evaluated whether adolescents’ well-being improved after playing the multiplayer serious game app Grow It! During the first lockdown (May–June 2020), 1282 Dutch adolescents played the Grow It! app (age = 16.67, SD = 3.07, 68% girls). During the second lockdown (December–May 2020 onwards), an independent cohort of 1871 adolescents participated (age = 18.66, SD = 3.70, 81% girls). Adolescents answered online questionnaires regarding affective and cognitive well-being, depressive symptoms, anxiety, and impact of COVID-19 at baseline. Three to six weeks later, the baseline questionnaire was repeated and user experience questions were asked (N = 462 and N = 733 for the first and second cohort). In both cohorts, affective and cognitive well-being increased after playing the Grow It! app (t = − 6.806, p < 0.001; t = − 6.77, p < 0.001; t = − 6.12, p < 0.001; t = − 5.93, p < 0.001; Cohen’s d range 0.20–0.32). At the individual level, 41–53% of the adolescents increased in their affective or cognitive well-being. Adolescents with higher risk profiles (i.e., more depressive symptoms, lower atmosphere at home, and more COVID-19 impact) improved more strongly in their well-being. Positive user evaluations and app engagement were unrelated to changes in affective and cognitive well-being. This proof-of-concept study tentatively suggests that Grow It! supported adolescents during the pandemic. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00787-022-01982-z.
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spelling pubmed-90768052022-05-09 The Grow It! app—longitudinal changes in adolescent well-being during the COVID-19 pandemic: a proof-of-concept study Dietvorst, E. Legerstee, J. S. Vreeker, A. Koval, S. Mens, M. M. Keijsers, L. Hillegers, M. H. J. Eur Child Adolesc Psychiatry Original Contribution Adolescent mental health and well-being have been adversely impacted by the COVID-19 pandemic. In this preregistered longitudinal study, we evaluated whether adolescents’ well-being improved after playing the multiplayer serious game app Grow It! During the first lockdown (May–June 2020), 1282 Dutch adolescents played the Grow It! app (age = 16.67, SD = 3.07, 68% girls). During the second lockdown (December–May 2020 onwards), an independent cohort of 1871 adolescents participated (age = 18.66, SD = 3.70, 81% girls). Adolescents answered online questionnaires regarding affective and cognitive well-being, depressive symptoms, anxiety, and impact of COVID-19 at baseline. Three to six weeks later, the baseline questionnaire was repeated and user experience questions were asked (N = 462 and N = 733 for the first and second cohort). In both cohorts, affective and cognitive well-being increased after playing the Grow It! app (t = − 6.806, p < 0.001; t = − 6.77, p < 0.001; t = − 6.12, p < 0.001; t = − 5.93, p < 0.001; Cohen’s d range 0.20–0.32). At the individual level, 41–53% of the adolescents increased in their affective or cognitive well-being. Adolescents with higher risk profiles (i.e., more depressive symptoms, lower atmosphere at home, and more COVID-19 impact) improved more strongly in their well-being. Positive user evaluations and app engagement were unrelated to changes in affective and cognitive well-being. This proof-of-concept study tentatively suggests that Grow It! supported adolescents during the pandemic. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00787-022-01982-z. Springer Berlin Heidelberg 2022-05-07 2023 /pmc/articles/PMC9076805/ /pubmed/35524826 http://dx.doi.org/10.1007/s00787-022-01982-z Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Original Contribution
Dietvorst, E.
Legerstee, J. S.
Vreeker, A.
Koval, S.
Mens, M. M.
Keijsers, L.
Hillegers, M. H. J.
The Grow It! app—longitudinal changes in adolescent well-being during the COVID-19 pandemic: a proof-of-concept study
title The Grow It! app—longitudinal changes in adolescent well-being during the COVID-19 pandemic: a proof-of-concept study
title_full The Grow It! app—longitudinal changes in adolescent well-being during the COVID-19 pandemic: a proof-of-concept study
title_fullStr The Grow It! app—longitudinal changes in adolescent well-being during the COVID-19 pandemic: a proof-of-concept study
title_full_unstemmed The Grow It! app—longitudinal changes in adolescent well-being during the COVID-19 pandemic: a proof-of-concept study
title_short The Grow It! app—longitudinal changes in adolescent well-being during the COVID-19 pandemic: a proof-of-concept study
title_sort grow it! app—longitudinal changes in adolescent well-being during the covid-19 pandemic: a proof-of-concept study
topic Original Contribution
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9076805/
https://www.ncbi.nlm.nih.gov/pubmed/35524826
http://dx.doi.org/10.1007/s00787-022-01982-z
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