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Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example)
With the development of emerging digital technologies such as Augmented Reality and Artificial Intelligence, Augmented Reality (AR) technology-enabled experience marketing model can bring brand new virtual experience to the users, improve the brand attitudes of users, and increase the use and purcha...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9135539/ https://www.ncbi.nlm.nih.gov/pubmed/35634042 http://dx.doi.org/10.1155/2022/2485460 |
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author | Zhu, Ye Wang, Chong |
author_facet | Zhu, Ye Wang, Chong |
author_sort | Zhu, Ye |
collection | PubMed |
description | With the development of emerging digital technologies such as Augmented Reality and Artificial Intelligence, Augmented Reality (AR) technology-enabled experience marketing model can bring brand new virtual experience to the users, improve the brand attitudes of users, and increase the use and purchase intention of users. Based on the theoretical basis of experience marketing and AR, the AR application of Guilin Museum was designed and developed by using Unity as the software development tool and using AR Foundation as the AR development framework. The implementation of this application was mainly based on face detection and tracking, image detection, and tracking in the underlying API of AR Foundation. Subsequently, an AR virtual experience marketing model was constructed based on the Schmitt strategic experience module, and the usage data of AR applications were collected. Furthermore, the collected data were analyzed and evaluated using SPSS and AMOS software, and the relationships and influences of sensory experience, emotional experience, thinking experience, action experience, and association experience on the brand attitudes of users and use intention and purchase intention in AR application were tested. |
format | Online Article Text |
id | pubmed-9135539 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-91355392022-05-27 Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example) Zhu, Ye Wang, Chong Comput Intell Neurosci Research Article With the development of emerging digital technologies such as Augmented Reality and Artificial Intelligence, Augmented Reality (AR) technology-enabled experience marketing model can bring brand new virtual experience to the users, improve the brand attitudes of users, and increase the use and purchase intention of users. Based on the theoretical basis of experience marketing and AR, the AR application of Guilin Museum was designed and developed by using Unity as the software development tool and using AR Foundation as the AR development framework. The implementation of this application was mainly based on face detection and tracking, image detection, and tracking in the underlying API of AR Foundation. Subsequently, an AR virtual experience marketing model was constructed based on the Schmitt strategic experience module, and the usage data of AR applications were collected. Furthermore, the collected data were analyzed and evaluated using SPSS and AMOS software, and the relationships and influences of sensory experience, emotional experience, thinking experience, action experience, and association experience on the brand attitudes of users and use intention and purchase intention in AR application were tested. Hindawi 2022-05-19 /pmc/articles/PMC9135539/ /pubmed/35634042 http://dx.doi.org/10.1155/2022/2485460 Text en Copyright © 2022 Ye Zhu and Chong Wang. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Zhu, Ye Wang, Chong Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example) |
title | Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example) |
title_full | Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example) |
title_fullStr | Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example) |
title_full_unstemmed | Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example) |
title_short | Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example) |
title_sort | study on virtual experience marketing model based on augmented reality: museum marketing (example) |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9135539/ https://www.ncbi.nlm.nih.gov/pubmed/35634042 http://dx.doi.org/10.1155/2022/2485460 |
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