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Capturing Sequences of Learners' Self-Regulatory Interactions With Instructional Material During Game-Based Learning Using Auto-Recurrence Quantification Analysis

Undergraduate students (N = 82) learned about microbiology with Crystal Island, a game-based learning environment (GBLE), which required participants to interact with instructional materials (i.e., books and research articles, non-player character [NPC] dialogue, posters) spread throughout the game....

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Detalles Bibliográficos
Autores principales: Dever, Daryn A., Amon, Mary Jean, Vrzáková, Hana, Wiedbusch, Megan D., Cloude, Elizabeth B., Azevedo, Roger
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9197103/
https://www.ncbi.nlm.nih.gov/pubmed/35712220
http://dx.doi.org/10.3389/fpsyg.2022.813677