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Capturing Sequences of Learners' Self-Regulatory Interactions With Instructional Material During Game-Based Learning Using Auto-Recurrence Quantification Analysis
Undergraduate students (N = 82) learned about microbiology with Crystal Island, a game-based learning environment (GBLE), which required participants to interact with instructional materials (i.e., books and research articles, non-player character [NPC] dialogue, posters) spread throughout the game....
Autores principales: | Dever, Daryn A., Amon, Mary Jean, Vrzáková, Hana, Wiedbusch, Megan D., Cloude, Elizabeth B., Azevedo, Roger |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9197103/ https://www.ncbi.nlm.nih.gov/pubmed/35712220 http://dx.doi.org/10.3389/fpsyg.2022.813677 |
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