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Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children
Executive functions (EFs) are essential for early childhood development, and effective programs to improve EFs in preschool education are becoming increasingly crucial. There is rising evidence that combined physical–cognitive intervention training utilizing active video games (exergames) could be a...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9223543/ https://www.ncbi.nlm.nih.gov/pubmed/35742670 http://dx.doi.org/10.3390/ijerph19127420 |
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author | Liu, Ze-Min Chen, Chuang-Qi Fan, Xian-Li Lin, Chen-Chen Ye, Xin-Dong |
author_facet | Liu, Ze-Min Chen, Chuang-Qi Fan, Xian-Li Lin, Chen-Chen Ye, Xin-Dong |
author_sort | Liu, Ze-Min |
collection | PubMed |
description | Executive functions (EFs) are essential for early childhood development, and effective programs to improve EFs in preschool education are becoming increasingly crucial. There is rising evidence that combined physical–cognitive intervention training utilizing active video games (exergames) could be a viable strategy to improve EFs. However, there is a shortage of empirical evidence on the application of this approach in preschool education. The effectiveness of exergame intervention training in preschools must be evaluated. This study conducted a randomized controlled trial to assess the effects of exergames intervention training on preschool children’s EFs. A total of 48 participants aged 4–5 years were enrolled; 24 were randomly allocated to receive exergames physical activity training, and the remaining 24 received conventional physical activity training. After a four-week intervention, the children who received the exergames intervention training exhibited considerably greater gains in all three EFs tasks than children who received the conventional physical activity program. Follow-up interviews revealed that the children accepted the exergames well. The results demonstrate the viability of incorporating exergames into preschool education to improve children’s EFs, supporting prior findings and offering more empirical evidence from early childhood research. |
format | Online Article Text |
id | pubmed-9223543 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-92235432022-06-24 Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children Liu, Ze-Min Chen, Chuang-Qi Fan, Xian-Li Lin, Chen-Chen Ye, Xin-Dong Int J Environ Res Public Health Article Executive functions (EFs) are essential for early childhood development, and effective programs to improve EFs in preschool education are becoming increasingly crucial. There is rising evidence that combined physical–cognitive intervention training utilizing active video games (exergames) could be a viable strategy to improve EFs. However, there is a shortage of empirical evidence on the application of this approach in preschool education. The effectiveness of exergame intervention training in preschools must be evaluated. This study conducted a randomized controlled trial to assess the effects of exergames intervention training on preschool children’s EFs. A total of 48 participants aged 4–5 years were enrolled; 24 were randomly allocated to receive exergames physical activity training, and the remaining 24 received conventional physical activity training. After a four-week intervention, the children who received the exergames intervention training exhibited considerably greater gains in all three EFs tasks than children who received the conventional physical activity program. Follow-up interviews revealed that the children accepted the exergames well. The results demonstrate the viability of incorporating exergames into preschool education to improve children’s EFs, supporting prior findings and offering more empirical evidence from early childhood research. MDPI 2022-06-16 /pmc/articles/PMC9223543/ /pubmed/35742670 http://dx.doi.org/10.3390/ijerph19127420 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Liu, Ze-Min Chen, Chuang-Qi Fan, Xian-Li Lin, Chen-Chen Ye, Xin-Dong Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children |
title | Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children |
title_full | Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children |
title_fullStr | Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children |
title_full_unstemmed | Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children |
title_short | Usability and Effects of a Combined Physical and Cognitive Intervention Based on Active Video Games for Preschool Children |
title_sort | usability and effects of a combined physical and cognitive intervention based on active video games for preschool children |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9223543/ https://www.ncbi.nlm.nih.gov/pubmed/35742670 http://dx.doi.org/10.3390/ijerph19127420 |
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