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Gamification and older adults: opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19

The COVID-19 pandemic has increased reliance on digital service delivery, including the delivery of health promotion initiatives. Health promotion interventions need to carefully consider user engagement. Gamification is a strategy used to engage and motivate people, and evidence shows overall cauti...

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Detalles Bibliográficos
Autores principales: White, Becky K., Martin, Annegret, White, James
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9257427/
https://www.ncbi.nlm.nih.gov/pubmed/35815240
http://dx.doi.org/10.1016/j.lanwpc.2022.100528