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Gamification and older adults: opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19
The COVID-19 pandemic has increased reliance on digital service delivery, including the delivery of health promotion initiatives. Health promotion interventions need to carefully consider user engagement. Gamification is a strategy used to engage and motivate people, and evidence shows overall cauti...
Autores principales: | White, Becky K., Martin, Annegret, White, James |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9257427/ https://www.ncbi.nlm.nih.gov/pubmed/35815240 http://dx.doi.org/10.1016/j.lanwpc.2022.100528 |
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