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The Practice and Application of AR Games to Assist Children's English Pronunciation Teaching

This paper conducts an in-depth study and analysis of the practice and application of teaching English pronunciation to children using AR (augmented reality) game assistance. The article analyzes the design of AR educational games based on the concept of learning behavior input, clarifies and determ...

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Detalles Bibliográficos
Autores principales: Hu, Liang, Yuan, Yuan, Chen, Qing, Kang, Xiangying, Zhu, Yan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9262547/
https://www.ncbi.nlm.nih.gov/pubmed/35832103
http://dx.doi.org/10.1155/2022/3966740
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author Hu, Liang
Yuan, Yuan
Chen, Qing
Kang, Xiangying
Zhu, Yan
author_facet Hu, Liang
Yuan, Yuan
Chen, Qing
Kang, Xiangying
Zhu, Yan
author_sort Hu, Liang
collection PubMed
description This paper conducts an in-depth study and analysis of the practice and application of teaching English pronunciation to children using AR (augmented reality) game assistance. The article analyzes the design of AR educational games based on the concept of learning behavior input, clarifies and determines the factors influencing students' learning behavior input in AR gamified teaching environment, and proposes the design principles of AR educational games based on learning behavior input. By analyzing the characteristics of experiential learning and AR, the model of AR-based English experiential learning activities for elementary school is established. Based on certain demand analysis, the AR software that can be used for teaching pronunciation in elementary school English classrooms was designed and developed using Unity3D and 3ds Max software. The experimental method was used to compare and apply the software in the target school, and the students of elementary school X were selected as the experimental subjects. The data were analyzed with the help of SPSS and NVivo software, and the questionnaire was used to measure the “ease of use,” “usefulness,” and “satisfaction with the software.” The questionnaire was used to measure students' acceptance of AR software in three dimensions: “ease of use,” “usefulness,” and “satisfaction with the software.”
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spelling pubmed-92625472022-07-12 The Practice and Application of AR Games to Assist Children's English Pronunciation Teaching Hu, Liang Yuan, Yuan Chen, Qing Kang, Xiangying Zhu, Yan Occup Ther Int Research Article This paper conducts an in-depth study and analysis of the practice and application of teaching English pronunciation to children using AR (augmented reality) game assistance. The article analyzes the design of AR educational games based on the concept of learning behavior input, clarifies and determines the factors influencing students' learning behavior input in AR gamified teaching environment, and proposes the design principles of AR educational games based on learning behavior input. By analyzing the characteristics of experiential learning and AR, the model of AR-based English experiential learning activities for elementary school is established. Based on certain demand analysis, the AR software that can be used for teaching pronunciation in elementary school English classrooms was designed and developed using Unity3D and 3ds Max software. The experimental method was used to compare and apply the software in the target school, and the students of elementary school X were selected as the experimental subjects. The data were analyzed with the help of SPSS and NVivo software, and the questionnaire was used to measure the “ease of use,” “usefulness,” and “satisfaction with the software.” The questionnaire was used to measure students' acceptance of AR software in three dimensions: “ease of use,” “usefulness,” and “satisfaction with the software.” Hindawi 2022-06-30 /pmc/articles/PMC9262547/ /pubmed/35832103 http://dx.doi.org/10.1155/2022/3966740 Text en Copyright © 2022 Liang Hu et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Hu, Liang
Yuan, Yuan
Chen, Qing
Kang, Xiangying
Zhu, Yan
The Practice and Application of AR Games to Assist Children's English Pronunciation Teaching
title The Practice and Application of AR Games to Assist Children's English Pronunciation Teaching
title_full The Practice and Application of AR Games to Assist Children's English Pronunciation Teaching
title_fullStr The Practice and Application of AR Games to Assist Children's English Pronunciation Teaching
title_full_unstemmed The Practice and Application of AR Games to Assist Children's English Pronunciation Teaching
title_short The Practice and Application of AR Games to Assist Children's English Pronunciation Teaching
title_sort practice and application of ar games to assist children's english pronunciation teaching
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9262547/
https://www.ncbi.nlm.nih.gov/pubmed/35832103
http://dx.doi.org/10.1155/2022/3966740
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