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Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmenta...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9265441/ https://www.ncbi.nlm.nih.gov/pubmed/35805658 http://dx.doi.org/10.3390/ijerph19138000 |