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Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study

Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmenta...

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Detalles Bibliográficos
Autores principales: Manzano-León, Ana, Aguilar-Parra, José Manuel, Rodríguez-Moreno, Javier, Ortiz-Colón, Ana María
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9265441/
https://www.ncbi.nlm.nih.gov/pubmed/35805658
http://dx.doi.org/10.3390/ijerph19138000