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Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study

Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmenta...

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Detalles Bibliográficos
Autores principales: Manzano-León, Ana, Aguilar-Parra, José Manuel, Rodríguez-Moreno, Javier, Ortiz-Colón, Ana María
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9265441/
https://www.ncbi.nlm.nih.gov/pubmed/35805658
http://dx.doi.org/10.3390/ijerph19138000
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author Manzano-León, Ana
Aguilar-Parra, José Manuel
Rodríguez-Moreno, Javier
Ortiz-Colón, Ana María
author_facet Manzano-León, Ana
Aguilar-Parra, José Manuel
Rodríguez-Moreno, Javier
Ortiz-Colón, Ana María
author_sort Manzano-León, Ana
collection PubMed
description Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmental Disorders. To gain an understanding of student impressions about this methodology, a qualitative study was carried out, based on a survey with open questions, and, subsequently, analyzed with the Atlas.ti 8.4 program. In total, 63 s-year students taking the Early Childhood Education degree participated. Two main categories emerged from the study: gamification as a fun and motivating educational experience, and knowledge and skills acquired after studying a gamified subject. The research concluded with an assessment of educational gamification as a motivating and effective methodology for the acquisition of content and skills necessary for future teaching.
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spelling pubmed-92654412022-07-09 Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study Manzano-León, Ana Aguilar-Parra, José Manuel Rodríguez-Moreno, Javier Ortiz-Colón, Ana María Int J Environ Res Public Health Article Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmental Disorders. To gain an understanding of student impressions about this methodology, a qualitative study was carried out, based on a survey with open questions, and, subsequently, analyzed with the Atlas.ti 8.4 program. In total, 63 s-year students taking the Early Childhood Education degree participated. Two main categories emerged from the study: gamification as a fun and motivating educational experience, and knowledge and skills acquired after studying a gamified subject. The research concluded with an assessment of educational gamification as a motivating and effective methodology for the acquisition of content and skills necessary for future teaching. MDPI 2022-06-29 /pmc/articles/PMC9265441/ /pubmed/35805658 http://dx.doi.org/10.3390/ijerph19138000 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Manzano-León, Ana
Aguilar-Parra, José Manuel
Rodríguez-Moreno, Javier
Ortiz-Colón, Ana María
Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study
title Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study
title_full Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study
title_fullStr Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study
title_full_unstemmed Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study
title_short Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study
title_sort gamification in initial teacher training to promote inclusive practices: a qualitative study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9265441/
https://www.ncbi.nlm.nih.gov/pubmed/35805658
http://dx.doi.org/10.3390/ijerph19138000
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