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Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmenta...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9265441/ https://www.ncbi.nlm.nih.gov/pubmed/35805658 http://dx.doi.org/10.3390/ijerph19138000 |
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author | Manzano-León, Ana Aguilar-Parra, José Manuel Rodríguez-Moreno, Javier Ortiz-Colón, Ana María |
author_facet | Manzano-León, Ana Aguilar-Parra, José Manuel Rodríguez-Moreno, Javier Ortiz-Colón, Ana María |
author_sort | Manzano-León, Ana |
collection | PubMed |
description | Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmental Disorders. To gain an understanding of student impressions about this methodology, a qualitative study was carried out, based on a survey with open questions, and, subsequently, analyzed with the Atlas.ti 8.4 program. In total, 63 s-year students taking the Early Childhood Education degree participated. Two main categories emerged from the study: gamification as a fun and motivating educational experience, and knowledge and skills acquired after studying a gamified subject. The research concluded with an assessment of educational gamification as a motivating and effective methodology for the acquisition of content and skills necessary for future teaching. |
format | Online Article Text |
id | pubmed-9265441 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-92654412022-07-09 Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study Manzano-León, Ana Aguilar-Parra, José Manuel Rodríguez-Moreno, Javier Ortiz-Colón, Ana María Int J Environ Res Public Health Article Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educational trend, due to its ability to work on curriculum skills in a fun and motivating way. This article exposes a program of gamified university practices, “Super-Profes”, for the subject of Developmental Disorders. To gain an understanding of student impressions about this methodology, a qualitative study was carried out, based on a survey with open questions, and, subsequently, analyzed with the Atlas.ti 8.4 program. In total, 63 s-year students taking the Early Childhood Education degree participated. Two main categories emerged from the study: gamification as a fun and motivating educational experience, and knowledge and skills acquired after studying a gamified subject. The research concluded with an assessment of educational gamification as a motivating and effective methodology for the acquisition of content and skills necessary for future teaching. MDPI 2022-06-29 /pmc/articles/PMC9265441/ /pubmed/35805658 http://dx.doi.org/10.3390/ijerph19138000 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Manzano-León, Ana Aguilar-Parra, José Manuel Rodríguez-Moreno, Javier Ortiz-Colón, Ana María Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study |
title | Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study |
title_full | Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study |
title_fullStr | Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study |
title_full_unstemmed | Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study |
title_short | Gamification in Initial Teacher Training to Promote Inclusive Practices: A Qualitative Study |
title_sort | gamification in initial teacher training to promote inclusive practices: a qualitative study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9265441/ https://www.ncbi.nlm.nih.gov/pubmed/35805658 http://dx.doi.org/10.3390/ijerph19138000 |
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