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Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation

BACKGROUND AND AIMS: Purchasing loot boxes in digital games is akin to gambling as it involves risking money for a chance-based reward of uncertain value. Research has linked buying loot boxes to problem gambling amongst adolescents, but has not examined co-occurring gambling participation. This stu...

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Autores principales: Hing, Nerilee, Rockloff, Matthew, Russell, Alex M. T., Browne, Matthew, Newall, Philip, Greer, Nancy, King, Daniel L., Thorne, Hannah
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9295209/
https://www.ncbi.nlm.nih.gov/pubmed/35385397
http://dx.doi.org/10.1556/2006.2022.00015
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author Hing, Nerilee
Rockloff, Matthew
Russell, Alex M. T.
Browne, Matthew
Newall, Philip
Greer, Nancy
King, Daniel L.
Thorne, Hannah
author_facet Hing, Nerilee
Rockloff, Matthew
Russell, Alex M. T.
Browne, Matthew
Newall, Philip
Greer, Nancy
King, Daniel L.
Thorne, Hannah
author_sort Hing, Nerilee
collection PubMed
description BACKGROUND AND AIMS: Purchasing loot boxes in digital games is akin to gambling as it involves risking money for a chance-based reward of uncertain value. Research has linked buying loot boxes to problem gambling amongst adolescents, but has not examined co-occurring gambling participation. This study examined links between loot box purchasing and problem gambling amongst adolescents while controlling for monetary gambling participation. METHODS: Two survey samples of Australians aged 12–17 years were recruited through advertisements (n = 843) and online panels (n = 826). They included n = 421 and n = 128 adolescents, respectively, who met criteria for problem gambling. RESULTS: Past-month loot box purchasing was significantly related to gambling problems in bivariate analyses. When including age, gender and past-month monetary gambling, loot box purchases were still associated with at-risk and problem gambling in both samples. As expected, these other predictors attenuated the predictive value of recent loot box purchases in relation to gambling problems. The odds-ratios, nevertheless, were still in the predicted direction and remained significant. When controlling for monetary gambling, age and gender, recent loot box purchasing increased the odds of problem gambling 3.7 to 6.0 times, and at-risk gambling 2.8 to 4.3 times. DISCUSSION AND CONCLUSIONS: While causal relationships between loot box purchasing and problem gambling remain unclear, the results indicate that loot boxes disproportionately attract adolescents experiencing gambling problems, adding to the financial stress already caused by gambling. Consumer protection measures, youth and parental education, and age restrictions on loot box games are needed to protect young people.
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spelling pubmed-92952092022-08-03 Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation Hing, Nerilee Rockloff, Matthew Russell, Alex M. T. Browne, Matthew Newall, Philip Greer, Nancy King, Daniel L. Thorne, Hannah J Behav Addict Article BACKGROUND AND AIMS: Purchasing loot boxes in digital games is akin to gambling as it involves risking money for a chance-based reward of uncertain value. Research has linked buying loot boxes to problem gambling amongst adolescents, but has not examined co-occurring gambling participation. This study examined links between loot box purchasing and problem gambling amongst adolescents while controlling for monetary gambling participation. METHODS: Two survey samples of Australians aged 12–17 years were recruited through advertisements (n = 843) and online panels (n = 826). They included n = 421 and n = 128 adolescents, respectively, who met criteria for problem gambling. RESULTS: Past-month loot box purchasing was significantly related to gambling problems in bivariate analyses. When including age, gender and past-month monetary gambling, loot box purchases were still associated with at-risk and problem gambling in both samples. As expected, these other predictors attenuated the predictive value of recent loot box purchases in relation to gambling problems. The odds-ratios, nevertheless, were still in the predicted direction and remained significant. When controlling for monetary gambling, age and gender, recent loot box purchasing increased the odds of problem gambling 3.7 to 6.0 times, and at-risk gambling 2.8 to 4.3 times. DISCUSSION AND CONCLUSIONS: While causal relationships between loot box purchasing and problem gambling remain unclear, the results indicate that loot boxes disproportionately attract adolescents experiencing gambling problems, adding to the financial stress already caused by gambling. Consumer protection measures, youth and parental education, and age restrictions on loot box games are needed to protect young people. Akadémiai Kiadó 2022-04-05 2022-07 /pmc/articles/PMC9295209/ /pubmed/35385397 http://dx.doi.org/10.1556/2006.2022.00015 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/ Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Article
Hing, Nerilee
Rockloff, Matthew
Russell, Alex M. T.
Browne, Matthew
Newall, Philip
Greer, Nancy
King, Daniel L.
Thorne, Hannah
Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
title Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
title_full Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
title_fullStr Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
title_full_unstemmed Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
title_short Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
title_sort loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9295209/
https://www.ncbi.nlm.nih.gov/pubmed/35385397
http://dx.doi.org/10.1556/2006.2022.00015
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