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Utilizing Gamification Effect through Kahoot in Remote Teaching of Immunology: Medical Students’ Perceptions

INTRODUCTION: Gamification of learning is a novel pedagogical approach in education, and Kahoot is one of the game-based learning platforms widely used for formative assessments in real-time. This study aimed to explore the medical students’ perception of using Kahoot in remote learning. METHODS: Th...

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Detalles Bibliográficos
Autores principales: LOHITHARAJAH, JANARTHANI, YOUHASAN, PUNITHALINGAM
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Shiraz University of Medical Sciences 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9309170/
https://www.ncbi.nlm.nih.gov/pubmed/35910514
http://dx.doi.org/10.30476/JAMP.2022.93731.1548