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Time spent playing video games is unlikely to impact well-being

Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decisions to address games’ potential risks, despit...

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Detalles Bibliográficos
Autores principales: Vuorre, Matti, Johannes, Niklas, Magnusson, Kristoffer, Przybylski, Andrew K.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9326284/
https://www.ncbi.nlm.nih.gov/pubmed/35911206
http://dx.doi.org/10.1098/rsos.220411