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Time spent playing video games is unlikely to impact well-being
Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decisions to address games’ potential risks, despit...
Autores principales: | Vuorre, Matti, Johannes, Niklas, Magnusson, Kristoffer, Przybylski, Andrew K. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9326284/ https://www.ncbi.nlm.nih.gov/pubmed/35911206 http://dx.doi.org/10.1098/rsos.220411 |
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