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Experiences of Game-Based Learning and Reviewing History of the Experience Using Player's Emotions

In this paper, we discuss whether the history of a learning experience, containing action and emotion information, is useful for review of the experience in game-based learning using virtual space. We developed a game-based story generation system that automatically generates scripts in real time by...

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Detalles Bibliográficos
Autores principales: Sumi, Kaoru, Sato, Shusuke
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9334706/
https://www.ncbi.nlm.nih.gov/pubmed/35910190
http://dx.doi.org/10.3389/frai.2022.874106