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Experiences of Game-Based Learning and Reviewing History of the Experience Using Player's Emotions
In this paper, we discuss whether the history of a learning experience, containing action and emotion information, is useful for review of the experience in game-based learning using virtual space. We developed a game-based story generation system that automatically generates scripts in real time by...
Autores principales: | Sumi, Kaoru, Sato, Shusuke |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9334706/ https://www.ncbi.nlm.nih.gov/pubmed/35910190 http://dx.doi.org/10.3389/frai.2022.874106 |
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