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Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study

Studies in the literature reported several positive benefits provided by the use of technology in online education, especially in the gamified tutoring system. However, despite the benefits of intelligent tutoring systems, recent studies indicate the presence of a gender gap not considered in the co...

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Autores principales: Santos, Jário, Andrade, Ester, Benevides, Kamila, Silva, Kelly, Nascimento, João, Bittencourt, Ig, Pereira, Marcos, Fernandes, Sheyla, Isotani, Seiji
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9340726/
https://www.ncbi.nlm.nih.gov/pubmed/35935900
http://dx.doi.org/10.1007/s10639-022-11220-3
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author Santos, Jário
Andrade, Ester
Benevides, Kamila
Silva, Kelly
Nascimento, João
Bittencourt, Ig
Pereira, Marcos
Fernandes, Sheyla
Isotani, Seiji
author_facet Santos, Jário
Andrade, Ester
Benevides, Kamila
Silva, Kelly
Nascimento, João
Bittencourt, Ig
Pereira, Marcos
Fernandes, Sheyla
Isotani, Seiji
author_sort Santos, Jário
collection PubMed
description Studies in the literature reported several positive benefits provided by the use of technology in online education, especially in the gamified tutoring system. However, despite the benefits of intelligent tutoring systems, recent studies indicate the presence of a gender gap not considered in the construction of the attributes present in the gamified tutoring system. To investigate this impact by observing users’ behavioral changes in gamified online educational environments, the present study aims to investigate the effects of the stereotype threats using a quantitative experiment with a Factorial Design in three gamified environments (stereotypical male version, stereotypical female version and control environment). Was conducted an experiment with 150 individuals (high school and undergraduate students) without considering age, ethnicity, or social class. The results show that the participants allocated to the male learning environment present an increase in aggressiveness level. Furthermore, the results also show the stereotypical male and female learning environments increased the participants’ performance level. Another finding was that the threatening condition provided a significant increase in the participants’ flow level among males subjected to a threatening condition, which did not manifest in the case of females. In addition, this study also observed the effect of the stereotype threat on men and women in the threatening condition by division in the 34-year age group, resulting in a significant increase in the level of flow among men. This study showed previous results show that the gamified environment influences psychological variables as aggressiveness, intellectual performance, and flow level, they raise questions about the direction of these changes and the impact they may have on users’ usability and performance in these systems.
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spelling pubmed-93407262022-08-01 Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study Santos, Jário Andrade, Ester Benevides, Kamila Silva, Kelly Nascimento, João Bittencourt, Ig Pereira, Marcos Fernandes, Sheyla Isotani, Seiji Educ Inf Technol (Dordr) Article Studies in the literature reported several positive benefits provided by the use of technology in online education, especially in the gamified tutoring system. However, despite the benefits of intelligent tutoring systems, recent studies indicate the presence of a gender gap not considered in the construction of the attributes present in the gamified tutoring system. To investigate this impact by observing users’ behavioral changes in gamified online educational environments, the present study aims to investigate the effects of the stereotype threats using a quantitative experiment with a Factorial Design in three gamified environments (stereotypical male version, stereotypical female version and control environment). Was conducted an experiment with 150 individuals (high school and undergraduate students) without considering age, ethnicity, or social class. The results show that the participants allocated to the male learning environment present an increase in aggressiveness level. Furthermore, the results also show the stereotypical male and female learning environments increased the participants’ performance level. Another finding was that the threatening condition provided a significant increase in the participants’ flow level among males subjected to a threatening condition, which did not manifest in the case of females. In addition, this study also observed the effect of the stereotype threat on men and women in the threatening condition by division in the 34-year age group, resulting in a significant increase in the level of flow among men. This study showed previous results show that the gamified environment influences psychological variables as aggressiveness, intellectual performance, and flow level, they raise questions about the direction of these changes and the impact they may have on users’ usability and performance in these systems. Springer US 2022-08-01 2023 /pmc/articles/PMC9340726/ /pubmed/35935900 http://dx.doi.org/10.1007/s10639-022-11220-3 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022, Springer Nature or its licensor holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Santos, Jário
Andrade, Ester
Benevides, Kamila
Silva, Kelly
Nascimento, João
Bittencourt, Ig
Pereira, Marcos
Fernandes, Sheyla
Isotani, Seiji
Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study
title Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study
title_full Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study
title_fullStr Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study
title_full_unstemmed Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study
title_short Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study
title_sort does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: an experimental study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9340726/
https://www.ncbi.nlm.nih.gov/pubmed/35935900
http://dx.doi.org/10.1007/s10639-022-11220-3
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