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Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends

Video games have been postulated as an emerging field for studying the cognition-expertise relationship. Despite this, some methodological practices hinder scientific advance (e.g., heterogeneous samples, an ambiguous definition of expertise, etc.). League of Legends (LOL) is a massively played vide...

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Detalles Bibliográficos
Autores principales: Valls-Serrano, Carlos, De Francisco, Cristina, Vélez-Coto, María, Caracuel, Alfonso
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9351611/
https://www.ncbi.nlm.nih.gov/pubmed/35937676
http://dx.doi.org/10.3389/fnhum.2022.933331