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Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends
Video games have been postulated as an emerging field for studying the cognition-expertise relationship. Despite this, some methodological practices hinder scientific advance (e.g., heterogeneous samples, an ambiguous definition of expertise, etc.). League of Legends (LOL) is a massively played vide...
Autores principales: | Valls-Serrano, Carlos, De Francisco, Cristina, Vélez-Coto, María, Caracuel, Alfonso |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9351611/ https://www.ncbi.nlm.nih.gov/pubmed/35937676 http://dx.doi.org/10.3389/fnhum.2022.933331 |
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