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Exploring an Artificial Intelligence–Based, Gamified Phone App Prototype to Track and Improve Food Choices of Adolescent Girls in Vietnam: Acceptability, Usability, and Likeability Study

BACKGROUND: Adolescents’ consumption of healthy foods is suboptimal in low- and middle-income countries. Adolescents’ fondness for games and social media and the increasing access to smartphones make apps suitable for collecting dietary data and influencing their food choices. Little is known about...

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Detalles Bibliográficos
Autores principales: C Braga, Bianca, Nguyen, Phuong H, Aberman, Noora-Lisa, Doyle, Frank, Folson, Gloria, Hoang, Nga, Huynh, Phuong, Koch, Bastien, McCloskey, Peter, Tran, Lan, Hughes, David, Gelli, Aulo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9353675/
https://www.ncbi.nlm.nih.gov/pubmed/35862147
http://dx.doi.org/10.2196/35197