Cargando…
Exploring an Artificial Intelligence–Based, Gamified Phone App Prototype to Track and Improve Food Choices of Adolescent Girls in Vietnam: Acceptability, Usability, and Likeability Study
BACKGROUND: Adolescents’ consumption of healthy foods is suboptimal in low- and middle-income countries. Adolescents’ fondness for games and social media and the increasing access to smartphones make apps suitable for collecting dietary data and influencing their food choices. Little is known about...
Autores principales: | C Braga, Bianca, Nguyen, Phuong H, Aberman, Noora-Lisa, Doyle, Frank, Folson, Gloria, Hoang, Nga, Huynh, Phuong, Koch, Bastien, McCloskey, Peter, Tran, Lan, Hughes, David, Gelli, Aulo |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9353675/ https://www.ncbi.nlm.nih.gov/pubmed/35862147 http://dx.doi.org/10.2196/35197 |
Ejemplares similares
-
Measuring adherence, acceptability and likability of an artificial-intelligence-based, gamified phone application to improve the quality of dietary choices of adolescents in Ghana and Vietnam: Protocol of a randomized controlled pilot test
por: Braga, Bianca C., et al.
Publicado: (2022) -
Relative validity of a mobile AI-technology–assisted dietary assessment in adolescent females in Vietnam
por: Nguyen, Phuong Hong, et al.
Publicado: (2022) -
A free lunch or a walk back home? The school food environment and dietary behaviours among children and adolescents in Ghana
por: Fernandes, Meenakshi, et al.
Publicado: (2017) -
Social anxiety and perceptions of likeability by peers in children
por: Baartmans, Jeanine M. D., et al.
Publicado: (2020) -
Why does decreased likeability not deter adolescent bullying perpetrators?
por: Garandeau, Claire F., et al.
Publicado: (2019)