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Dynamic sampling rate: harnessing frame coherence in graphics applications for energy-efficient GPUs

In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU projects to the screen. They are discretized by sampling each triangle at regular space intervals to generate fragments which are then added texture and lighting effects by a shader program. Realistic scenes require...

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Detalles Bibliográficos
Autores principales: Anglada, Martí, de Lucas, Enrique, Parcerisa, Joan-Manuel, Aragón, Juan L., González, Antonio
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9360083/
https://www.ncbi.nlm.nih.gov/pubmed/35966445
http://dx.doi.org/10.1007/s11227-022-04413-7