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Dynamic sampling rate: harnessing frame coherence in graphics applications for energy-efficient GPUs
In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU projects to the screen. They are discretized by sampling each triangle at regular space intervals to generate fragments which are then added texture and lighting effects by a shader program. Realistic scenes require...
Autores principales: | Anglada, Martí, de Lucas, Enrique, Parcerisa, Joan-Manuel, Aragón, Juan L., González, Antonio |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9360083/ https://www.ncbi.nlm.nih.gov/pubmed/35966445 http://dx.doi.org/10.1007/s11227-022-04413-7 |
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