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Children’s Perspectives on Using Serious Games as a Complement to Promoting Their Social–Emotional Skills

The use of serious games may be an appealing and complementary way to motivate curriculum-based social and emotional learning (SEL); still, investigation into this potential usefulness is scarce. This study aims to address the usefulness of serious games within the program ‘Me and Us of Emotions’. S...

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Autores principales: Xavier, Ana, Vagos, Paula, Palmeira, Lara, Menezes, Paulo, Patrão, Bruno, Pereira, Sónia, Rocha, Vanessa, Mendes, Sofia, Tavares, Marta
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9367770/
https://www.ncbi.nlm.nih.gov/pubmed/35954968
http://dx.doi.org/10.3390/ijerph19159613
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author Xavier, Ana
Vagos, Paula
Palmeira, Lara
Menezes, Paulo
Patrão, Bruno
Pereira, Sónia
Rocha, Vanessa
Mendes, Sofia
Tavares, Marta
author_facet Xavier, Ana
Vagos, Paula
Palmeira, Lara
Menezes, Paulo
Patrão, Bruno
Pereira, Sónia
Rocha, Vanessa
Mendes, Sofia
Tavares, Marta
author_sort Xavier, Ana
collection PubMed
description The use of serious games may be an appealing and complementary way to motivate curriculum-based social and emotional learning (SEL); still, investigation into this potential usefulness is scarce. This study aims to address the usefulness of serious games within the program ‘Me and Us of Emotions’. Specifically, we analyzed the differences in children’s satisfaction in sessions that did or did not use serious games as a complement to the intervention, explored the contribution of using serious games to the global satisfaction with the program, and explored children’s qualitative feedback regarding the sessions. The participants were 232 children (122 boys and 110 girls) aged between 8 and 12 years old (M = 9.09, SD = 0.80). The measures were based on the subjective appraisals of the sessions made by the participating children, including quantitative and qualitative assessments of the degree of satisfaction of the participants. The results showed that there were similar levels of satisfaction with the sessions that did or did not use serious games as a complement to the program. However, only satisfaction with the sessions that used serious games (and not satisfaction with the sessions that did not use them) contributed significantly to explaining both the enjoyment of the activities and the interest in the subjects. Satisfaction with serious games was significantly and positively associated with fun, easiness, ability to understand the session, and ability to cope with emotions. Qualitative analysis showed three main themes, namely: positive aspects, negative aspects, and opportunities for improvement of the program. Overall, these results indicate that children’s satisfaction with the ‘Me and Us of Emotions’ program is related to serious games, suggesting the relevance of using this complementary tool more often when intervening with younger generations.
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spelling pubmed-93677702022-08-12 Children’s Perspectives on Using Serious Games as a Complement to Promoting Their Social–Emotional Skills Xavier, Ana Vagos, Paula Palmeira, Lara Menezes, Paulo Patrão, Bruno Pereira, Sónia Rocha, Vanessa Mendes, Sofia Tavares, Marta Int J Environ Res Public Health Article The use of serious games may be an appealing and complementary way to motivate curriculum-based social and emotional learning (SEL); still, investigation into this potential usefulness is scarce. This study aims to address the usefulness of serious games within the program ‘Me and Us of Emotions’. Specifically, we analyzed the differences in children’s satisfaction in sessions that did or did not use serious games as a complement to the intervention, explored the contribution of using serious games to the global satisfaction with the program, and explored children’s qualitative feedback regarding the sessions. The participants were 232 children (122 boys and 110 girls) aged between 8 and 12 years old (M = 9.09, SD = 0.80). The measures were based on the subjective appraisals of the sessions made by the participating children, including quantitative and qualitative assessments of the degree of satisfaction of the participants. The results showed that there were similar levels of satisfaction with the sessions that did or did not use serious games as a complement to the program. However, only satisfaction with the sessions that used serious games (and not satisfaction with the sessions that did not use them) contributed significantly to explaining both the enjoyment of the activities and the interest in the subjects. Satisfaction with serious games was significantly and positively associated with fun, easiness, ability to understand the session, and ability to cope with emotions. Qualitative analysis showed three main themes, namely: positive aspects, negative aspects, and opportunities for improvement of the program. Overall, these results indicate that children’s satisfaction with the ‘Me and Us of Emotions’ program is related to serious games, suggesting the relevance of using this complementary tool more often when intervening with younger generations. MDPI 2022-08-04 /pmc/articles/PMC9367770/ /pubmed/35954968 http://dx.doi.org/10.3390/ijerph19159613 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Xavier, Ana
Vagos, Paula
Palmeira, Lara
Menezes, Paulo
Patrão, Bruno
Pereira, Sónia
Rocha, Vanessa
Mendes, Sofia
Tavares, Marta
Children’s Perspectives on Using Serious Games as a Complement to Promoting Their Social–Emotional Skills
title Children’s Perspectives on Using Serious Games as a Complement to Promoting Their Social–Emotional Skills
title_full Children’s Perspectives on Using Serious Games as a Complement to Promoting Their Social–Emotional Skills
title_fullStr Children’s Perspectives on Using Serious Games as a Complement to Promoting Their Social–Emotional Skills
title_full_unstemmed Children’s Perspectives on Using Serious Games as a Complement to Promoting Their Social–Emotional Skills
title_short Children’s Perspectives on Using Serious Games as a Complement to Promoting Their Social–Emotional Skills
title_sort children’s perspectives on using serious games as a complement to promoting their social–emotional skills
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9367770/
https://www.ncbi.nlm.nih.gov/pubmed/35954968
http://dx.doi.org/10.3390/ijerph19159613
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