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A gamified augmented reality vocational training program for adults with intellectual and developmental disabilities: A pilot study on acceptability and effectiveness

OBJECTIVES: The Augmented Reality Games to Enhance Vocational Ability of Patients (REAP) was an augmented reality vocational training program that provided skills training in the context of a psychiatric rehabilitation program. It was implemented over 10 weeks and consisted of gamified augmented rea...

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Detalles Bibliográficos
Autores principales: Tan, Bhing-Leet, Guan, Frank Yunqing, Leung, Ivy Mun Wah, Kee, Sharon Yi-May, Devilly, Oran Zane, Medalia, Alice
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9386351/
https://www.ncbi.nlm.nih.gov/pubmed/35990062
http://dx.doi.org/10.3389/fpsyt.2022.966080