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Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic

In this nonconfirmatory qualitative study, we pursued a range of hypotheses regarding how gaming operates in the lives and psychosocial wellbeing of those who actively play videogames during a crisis, such as the COVID-19 pandemic in 2020. Informed by an explorative survey (N = 793), interpretive ph...

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Detalles Bibliográficos
Autores principales: Karhulahti, Veli-Matti, Nerg, Henri, Laitinen, Tanja, Päivinen, Antti, Chen, Yingrong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9393080/
https://www.ncbi.nlm.nih.gov/pubmed/36035253
http://dx.doi.org/10.1007/s12144-022-03586-x